~Ainran Has Fallen~

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Re: ~Ainran Has Fallen~

Postby TeckXKnight » Fri Sep 06, 2013 11:00 pm

NOOBY93 wrote:
TeckXKnight wrote:Aside from rye, since I'm counting his input already, can any other uninvolved party confirm there is no keylogger in the scripts?

I checked the part of the script that was in pastebin, it didn't contain key logger

Okay, then I won't remove any more links to it. There have been issues with keyloggers in the past and I don't much feel like having a bunch of people lose their accounts and everything they have in-game for a bot.
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Re: ~Ainran Has Fallen~

Postby Minion » Fri Sep 06, 2013 11:17 pm

TeckXKnight wrote:
NOOBY93 wrote:
TeckXKnight wrote:Aside from rye, since I'm counting his input already, can any other uninvolved party confirm there is no keylogger in the scripts?

I checked the part of the script that was in pastebin, it didn't contain key logger

Okay, then I won't remove any more links to it. There have been issues with keyloggers in the past and I don't much feel like having a bunch of people lose their accounts and everything they have in-game for a bot.


The main functions for the foraging bot weren't actually posted. They modified the jBotAPI where the bulk of the script is contained (I believe :geek: ). What is posted is a shell to create a new script with way points and call a specific set functions in the jBotAPI, nothing more.
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Re: ~Ainran Has Fallen~

Postby borka » Fri Sep 06, 2013 11:55 pm

What is posted is a shell to create a new script
and asks the user to rename and drag it to the scripts folder...

Code: Select all
//#! uniq = Script generator
//#! name = Script generator


Code: Select all
var f = new java.io.FileWriter("New_Forager.jbot");


Code: Select all
jInGamePrint("Script file <New_Forager.jbot> created. Rename and put it to /Scripts directory");


Eugenelovesvivi wrote:I dont know who author is but he killed this game.

jSendDoubleAction("theTrav", "hearth");
:lol:
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Re: ~Ainran Has Fallen~

Postby Minion » Sat Sep 07, 2013 12:06 am

borka wrote: :lol:



Code: Select all
              f.write("function main()"+"\n");
                        f.write("{"+"\n");
                        f.write("       "+mainFunctionName[modeNum]+"(accName, charName, collectCurios, dropCurios, dropQuality, startPos, waypoints);"+"\n");
                        f.write("}"+"\n");
                        f.write("\n");
                        f.write("main();"+"\n");


Code: Select all
var mainFunctionName = ["CollectMount2", "CollectSwamp2", "CollectMount2", "CollectSwamp2", "CollectLake2", "CollectSwamp2", "CheckRams", "CollectShocked"];


Its these magic functions that I am curious about.

Edit: To note, I am just warning that you have only seen half the code and not to dismiss keylogger.
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Re: ~Ainran Has Fallen~

Postby bmjclark » Sat Sep 07, 2013 3:20 am

Minion wrote:
borka wrote: :lol:



Code: Select all
              f.write("function main()"+"\n");
                        f.write("{"+"\n");
                        f.write("       "+mainFunctionName[modeNum]+"(accName, charName, collectCurios, dropCurios, dropQuality, startPos, waypoints);"+"\n");
                        f.write("}"+"\n");
                        f.write("\n");
                        f.write("main();"+"\n");


Code: Select all
var mainFunctionName = ["CollectMount2", "CollectSwamp2", "CollectMount2", "CollectSwamp2", "CollectLake2", "CollectSwamp2", "CheckRams", "CollectShocked"];


Its these magic functions that I am curious about.

Edit: To note, I am just warning that you have only seen half the code and not to dismiss keylogger.


The bot asks u for ur account name and char name when you make your route and logs you in using the login wizard on union client.
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Re: ~Ainran Has Fallen~

Postby Minion » Sat Sep 07, 2013 4:48 am

bmjclark wrote:
Minion wrote:
borka wrote: :lol:



Code: Select all
              f.write("function main()"+"\n");
                        f.write("{"+"\n");
                        f.write("       "+mainFunctionName[modeNum]+"(accName, charName, collectCurios, dropCurios, dropQuality, startPos, waypoints);"+"\n");
                        f.write("}"+"\n");
                        f.write("\n");
                        f.write("main();"+"\n");


Code: Select all
var mainFunctionName = ["CollectMount2", "CollectSwamp2", "CollectMount2", "CollectSwamp2", "CollectLake2", "CollectSwamp2", "CheckRams", "CollectShocked"];


Its these magic functions that I am curious about.

Edit: To note, I am just warning that you have only seen half the code and not to dismiss keylogger.


The bot asks u for ur account name and char name when you make your route and logs you in using the login wizard on union client.


I can see what its doing with the account/char name. I am asking for the location of the rest of the code.
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Re: ~Ainran Has Fallen~

Postby NOOBY93 » Sat Sep 07, 2013 9:58 am

Welp minion, I think you're not gonna get it, because nobody wants to share around gamebreaking bots.
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Re: ~Ainran Has Fallen~

Postby Jiochan » Sat Sep 07, 2013 2:20 pm

NOOBY93 wrote:Welp minion, I think you're not gonna get it, because nobody wants to share around gamebreaking bots.


No Ainran's bot will never be released.
Because FUCK YOU.
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Re: ~Ainran Has Fallen~

Postby Kaios » Sat Sep 07, 2013 2:51 pm

Jiochan wrote:Ainran's bot


lol right and which one of you guys does the coding? Naowhut? Jordan Clark? No wait it is probably RJ!
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Re: ~Ainran Has Fallen~

Postby Lordtimo » Sat Sep 07, 2013 3:52 pm

Kaios wrote:
Jiochan wrote:Ainran's bot


lol right and which one of you guys does the coding? Naowhut? Jordan Clark? No wait it is probably RJ!


I lol'd. True words.
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