Brodgar! - Mankind's Last Hope

Forum for discussing in game politics, village relations and matters of justice.

Re: Brodgar! - Where All Roads Shall Lead?

Postby parisparisparis » Sat Jun 22, 2013 12:09 pm

btaylor living all alone, such a loner :P
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Re: Brodgar! - Where All Roads Shall Lead?

Postby Yolan » Sat Jun 22, 2013 1:56 pm

mvgulik wrote:Updated Plot map.
- Red: Bad Plot. (Cliffs, HF Littered, etc.)
- Green: Public Work Plot.
- Cyaan: Work in Progress. (Unclaimed but with HF)
- Magenta: Claimed.
+ Blue dot: Public (accessible) Water Well.

Imgur: http://imgur.com/zgVJlgW
DirectLink: http://i.imgur.com/zgVJlgW.jpg

(Was PNG, but Imgur made it a blurry JPG.)


Awesome work as always. ;-)
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Re: Brodgar! - Home of The Brodgar Herald

Postby ArvinJA » Sat Jun 22, 2013 2:08 pm

ArvinJA wrote:I predict it will be at (108,-69), just a wild guess.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Brodgar! - At 108, -70

Postby jtpitner » Sat Jun 22, 2013 2:54 pm

Hey Yolan Btw I was reading that the old thing where people would break their hearths then join someones village or make trades and then summon their friends doesnt work anymore due to the fact that it kills one if they dont have hearth and are summoned so maybe you should change your thread and be willing to oath people in even if you do decide to un oath them afterwards..
War does not determine who is right - only who is left.
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Re: Brodgar! - Where All Roads Shall Lead?

Postby Jackard » Sat Jun 22, 2013 3:40 pm

mvgulik wrote:(Was PNG, but Imgur made it a blurry JPG.)

Use Minus.com for larger images.
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Re: Brodgar! - At 108, -70

Postby Yolan » Sat Jun 22, 2013 3:49 pm

jtpitner wrote:Hey Yolan Btw I was reading that the old thing where people would break their hearths then join someones village or make trades and then summon their friends doesnt work anymore due to the fact that it kills one if they dont have hearth and are summoned so maybe you should change your thread and be willing to oath people in even if you do decide to un oath them afterwards..


I am confused.
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Re: Brodgar! - At 108, -70

Postby b3nno » Sat Jun 22, 2013 4:15 pm

Yolan wrote:
I am confused.


yeah what he said didn't make sense, unless your trusted, your best way to get to brodgar is to spawn or walk
"they see me rollin' they hatin'"
-jesus
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Re: Brodgar! - At 108, -70

Postby mvgulik » Sat Jun 22, 2013 4:48 pm

Not sure if there might be some general use for the 3 plots bordering on the South river. Thinking boat docs, or something similar.

Any ideas floating around on this, or is this already a general dead-end idea.

PS: In case of docs, a road of 10 tiles wide, instead of 5 tiles, would be nice(r).
Last edited by mvgulik on Sat Jun 22, 2013 5:49 pm, edited 2 times in total.
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Re: Brodgar! - Where All Roads Shall Lead?

Postby btaylor » Sat Jun 22, 2013 5:12 pm

parisparisparis wrote:btaylor living all alone, such a loner :P


I built my plot where there were trees within walking distance. Besides, the villagers see more than enough of me, what with me being the unofficial sheriff of Brodgar. :lol:
The unfed mind devours itself. - Gore Vidal
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Re: Brodgar! - Where All Roads Shall Lead?

Postby calebsnow » Sat Jun 22, 2013 5:47 pm

Yolan wrote:
mvgulik wrote:Updated Plot map.
- Red: Bad Plot. (Cliffs, HF Littered, etc.)
- Green: Public Work Plot.
- Cyaan: Work in Progress. (Unclaimed but with HF)
- Magenta: Claimed.
+ Blue dot: Public (accessible) Water Well.

Imgur: http://imgur.com/zgVJlgW
DirectLink: http://i.imgur.com/zgVJlgW.jpg

(Was PNG, but Imgur made it a blurry JPG.)


Awesome work as always. ;-)


So the plots on top of water are good then? Can i take it please. I will do much fishing.
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