a "warm" welcome

Forum for discussing in game politics, village relations and matters of justice.

Re: a "warm" welcome

Postby henrique_brf » Tue Nov 04, 2014 3:38 pm

Eemerald wrote:...but then they don't have much to be taken from them!

Yes, this is the factor that leads me to not worry about claims and walls. Too much to protect some trifles of quality 10. For this reason I prefer to do a bit of everything, all of low quality, but acquiring learning points with each new thing I discover. And them leave all when needed.
It is very difficult for a newcomer to integrate into a village. First because, outside of this forum, there's nobody in the game that invites him. There is always mutual distrust among veterans and beginners due to ignorance of the character and intent of the people.
Todo jogo nos ensina alguma coisa. Este aqui ensina como progredir na vida estando num mundo povoado por gente estúpida.
User avatar
henrique_brf
 
Posts: 38
Joined: Sun Oct 05, 2014 12:38 am
Location: SP Brasil

Re: a "warm" welcome

Postby venatorvenator » Tue Nov 04, 2014 4:01 pm

henrique_brf wrote:Yes, this is the factor that leads me to not worry about claims and walls. Too much to protect some trifles of quality 10. For this reason I prefer to do a bit of everything, all of low quality, but acquiring learning points with each new thing I discover. And them leave all when needed.


That doesn't always apply. Having a palisade increases the required skills and stats one needs to get into your plot, and that rules out a lot of people (even fencing your plot is already enough to stop opportunity griefers). What remains are the developed characters, most of which won't waste their time to bash their way into your claim, because they /know/ there's nothing there. With a palisade the few you will have to worry about are the real assholes who kill and raid weak players for fun (I know a band that charges a weekly payment from neighbouring noobs just for fun, for example).

It is very difficult for a newcomer to integrate into a village. First because, outside of this forum, there's nobody in the game that invites him. There is always mutual distrust among veterans and beginners due to ignorance of the character and intent of the people.


It's not that hard for a newcomer to join a village. I often offer them already built places for them to practice their gaming skills without dying so quickly, and I still do in case you're looking for that. The major issues I've had was players quitting without notice or expecting everything to be done for them without making an effort for it, and other village owners I know complain of the same thing.
Last edited by venatorvenator on Tue Nov 04, 2014 4:02 pm, edited 1 time in total.
Xcom wrote:Most good things last only a short time
venatorvenator
 
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: a "warm" welcome

Postby spawningmink » Tue Nov 04, 2014 4:02 pm

easy to fix... befriend a tribe of bears..and trade them honey from protacton..prob solved
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

Previous

Return to In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 1 guest