Ninijutsu wrote:Base damage*sqrt((sqrt(Quality*Strength))/10)
Woot wrote: Base damage* sqrt(sqrt(Quality*Strength)/10)
Ummm.... So I missed a parenthesis therefore I am wrong? or did I do it out of sequence?
Let us run this again your way, Because I believe you.
quality*str, square rooted, divided by 10, square rooted, multiplied by base damage. <Yours
q110x280str =30800
sqrt 175.499
/10 17.5499
sqrt 4.189
1675.6 for sword
2094.5 for axe
So a difference of 418.9, But where did you get 879?
Anyways, it's still appreciable damage, and I'm not super worried about it, I'd rather have the extra water because any fight where that four hundred would be sorely missed is not a fight I'm sticking around for, and I'd be better served running like a pansy.
Karede wrote:And the main issue is that there's no armor penetration at all
Neither does an axe right?