Unfriendly People/Griefers/Criminals General

Forum for discussing in game politics, village relations and matters of justice.

Re: Unfriendly People/Griefers/Criminals General

Postby Amanda44 » Fri May 16, 2014 9:10 pm

Galonger wrote:After two weeks of playing, someone decided to raid my little 2-person village. I was a friendly player doing no harm to anyone and my neightbours seems to stopped playing long time ago, because I saw many abandoned claims. I though it would be calm place to live and enjoy the game but today, when I finally managed to smelt some ores, 3 guys with plate armours and axes appeared, killed me, destroyed fences near my mine and that's all. I checked with my alt and they left only my bear cape. They even took my body, but my stuff seems to stay untouched. There should be still some scent of murder, so if anyone want to kill some assholes, come to my cords and take these scents.

I don't have anything valuable so I'm just suprised that someone can ruin this game just to kill someone for fun. I uded to play Wurm Online and community there was more sociable without any bastards like these.


Here are the cords:
104, -81


Hi,

Sorry for your loss. :)

I hope this doesn't mean you will give up, all of us have been in this position at least once and as disappointing as it is at the time, have managed to learn from it and move on. I'm pretty certain all games that allow you to kill other players, will have players that kill other players - :)

I meet a lot of new players that settle in amongst abandoned claims thinking this means it's a safe area, in reality it is much more likely that there is a large faction or village near by that doesn't take kindly to newcomers and have done the same to them as they have done to you. The safest place to settle is as far from any other signs of activity as possible and away from the river systems.

Imo there are actually more friendly, peaceful players than there are griefers, (that has been my experience over the years anyway) it's just that the raiders get more attention by definition.

I hope you'll get over your set back and continue with Haven, it would be a shame to let this incident ruin your fun, Haven is a lovely game to play in terms of builds and crafting and gives a lovely sense of achievement as you learn more things and develop your base.

I hope someone helps you out and good luck. :)
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Re: Unfriendly People/Griefers/Criminals General

Postby sfbmod » Thu May 29, 2014 3:47 am

Why do people play video games?

"It gives people the opportunity to have adventures, face their fears and live out their fantasies without any physical or financial risk to themselves."

http://www.gamasutra.com/blogs/GeraldBelman/20111123/90669/Why_do_people_play_video_games.php?print=1

In other words, griefers and player killers are just budding sociopaths who can't act out their true nature in a functioning society. So they enjoy being themselves in sandbox games such as this. Jorb and Loftar have discussed this for years sharing their desire that the kindhearted people who play their games join together and create the same kind of safe guards as the real world societies do.

So which villages want to dedicate part of their game time to being some form of law enforcement in W7?

They should be given all the cookies.
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Re: Unfriendly People/Griefers/Criminals General

Postby Jesus_Smith_Nandez » Thu May 29, 2014 3:53 am

sfbmod wrote:Why do people play video games?

"It gives people the opportunity to have adventures, face their fears and live out their fantasies without any physical or financial risk to themselves."

http://www.gamasutra.com/blogs/GeraldBelman/20111123/90669/Why_do_people_play_video_games.php?print=1

In other words, griefers and player killers are just budding sociopaths who can't act out their true nature in a functioning society. So they enjoy being themselves in sandbox games such as this. Jorb and Loftar have discussed this for years sharing their desire that the kindhearted people who play their games join together and create the same kind of safe guards as the real world societies do.

So which villages want to dedicate part of their game time to being some form of law enforcement in W7?

They should be given all the cookies.

I think Grey City made a peace grid at some point...
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Re: Unfriendly People/Griefers/Criminals General

Postby Amanda44 » Thu May 29, 2014 9:34 am

sfbmod wrote:Why do people play video games?

"It gives people the opportunity to have adventures, face their fears and live out their fantasies without any physical or financial risk to themselves."

http://www.gamasutra.com/blogs/GeraldBelman/20111123/90669/Why_do_people_play_video_games.php?print=1

In other words, griefers and player killers are just budding sociopaths who can't act out their true nature in a functioning society.


Firstly, if you read the whole article that is not what he is saying at all and that type of generalization is so uneducated it's ridiculous but w/e I'm not having this argument again, lol, I'm fed up with it now.

Jorb and Loftar have discussed this for years sharing their desire that the kindhearted people who play their games join together and create the same kind of safe guards as the real world societies do.

So which villages want to dedicate part of their game time to being some form of law enforcement in W7?


This though is interesting to me and always has been - I'm not 100% sure, a vet can elaborate, but I think in earlier worlds there were some kind of ranger groups that set out to bring justice to the innocent and I have always wondered why that doesn't happen now.
I was talking to someone recently and expressed my desire to learn combat if I stay for another world, solely for the purpose of becoming a ranger to provide some kind of help to the newbs that get raided - clearly though a single person is not going to last long in the ranger profession so it would be nice to have a group of kind-hearted rangers.

But, there are also other problems, one is the scents, in order to help others you are putting yourself at risk since there is no distinction between griefer scents and ranger scents, it adds even more difficulties and then there is the innocent/guilty and whys and wherefores which make any type of law enforcement open to errors and possibly corruption.

Still, it is something that I would like to attempt or like to see attempted by others.
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Re: Unfriendly People/Griefers/Criminals General

Postby GrapefruitV » Thu May 29, 2014 9:52 am

Rangers, so called law and justice bringers, peaceful areas builders always ended up corrupted. Exactly the same as in real life, the only difference is that in a small game world it happens a lot faster and is way more obvious.
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Re: Unfriendly People/Griefers/Criminals General

Postby _Gunnar » Mon Jun 02, 2014 11:12 pm

Being a bona fide ranger genuinely sucks and is quite a frustrating experience.. By bona fide I mean not in it for the loot, and instead genuinely trying to roleplay a "good" alignment.

Firstly, the siege system is broken right now. Most of the time there is literally no way to raid even a medium developed village without days of investment unless the occupants make some massive blunder.
Secondly, you don't get anything since by definition you're helping poor people who can't help themselves, so if you have any sort of integrity you just give the stuff back to them.
Thirdly, you're always alone cause noone else wants to do such a shitty job of running around doing tedious tracking for no profit.
Fourthly, even if you do catch the criminal scum outside their walls, if you kill them you'll just end up getting tracked by bored supercriminals from a faction.

[..as a story from w6, I tracked some polish criminals who were stealing from brodgar, back to a little vault. Well, not worth putting a ram even, so I waited until they were online and tracked them to a mountain where they were building an illegal vault, killed 2 of them and then took their stuff and ported out. For the next week I was constantly running from dhelms, which wasn't at all amusing. Apparently the dhelms who were tracking me were also their enemies, they just arrived at the place where I killed them 2 minutes after me and couldn't resist tracking the scents. Which is the other kind of ranger, btw.]
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Re: Unfriendly People/Griefers/Criminals General

Postby cynicole » Tue Jun 03, 2014 3:26 am

_Gunnar wrote:Being a bona fide ranger genuinely sucks and is quite a frustrating experience.. By bona fide I mean not in it for the loot, and instead genuinely trying to roleplay a "good" alignment.


The thrill of the hunt, the chase when you catch criminals out of their wall. Or the gratitude that you did what others couldn't, helping the helpless, it's always a payless job, but usually not a thankless one. Plus you're sure to give yourself a good reputation, and some friends for life who can be useful when they get the means to help themself.

Or you just let them grow into the same type of people who raided them, protecting the innocent until they become guilty.

>:U CAN YOU LIVE WITH THAT?
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Re: Unfriendly People/Griefers/Criminals General

Postby Tonkyhonk » Tue Jun 03, 2014 3:33 am

cynicole wrote:Or you just let them grow into the same type of people who raided them, protecting the innocent until they become guilty.

>:U CAN YOU LIVE WITH THAT?

its always easier said than done. gunnar is one of the very few who actually was trying it in later worlds. dunno if you have also been doing it yourself, but your words sound like those who never actually tried.
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Re: Unfriendly People/Griefers/Criminals General

Postby cynicole » Tue Jun 03, 2014 3:43 am

Tonkyhonk wrote:
cynicole wrote:Or you just let them grow into the same type of people who raided them, protecting the innocent until they become guilty.

>:U CAN YOU LIVE WITH THAT?

its always easier said than done. gunnar is one of the very few who actually was trying it in later worlds. dunno if you have also been doing it yourself, but your words sound like those who never actually tried.

That's because I live behind my small palisade, with a sling and never leave it except when I need things for my hermit life, one of the helpless people. :(
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Re: Unfriendly People/Griefers/Criminals General

Postby Tonkyhonk » Tue Jun 03, 2014 3:47 am

cynicole wrote:
Tonkyhonk wrote:
cynicole wrote:Or you just let them grow into the same type of people who raided them, protecting the innocent until they become guilty.

>:U CAN YOU LIVE WITH THAT?

its always easier said than done. gunnar is one of the very few who actually was trying it in later worlds. dunno if you have also been doing it yourself, but your words sound like those who never actually tried.

That's because I live behind my small palisade, with a sling and never leave it except when I need things for my hermit life, one of the helpless people. :(

>:U CAN YOU LIVE WITH THAT?
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