Unfriendly People/Griefers/Criminals General

Forum for discussing in game politics, village relations and matters of justice.

Re: Unfriendly People/Griefers/Criminals General

Postby cynicole » Tue Jun 03, 2014 3:50 am

Tonkyhonk wrote:>:U CAN YOU LIVE WITH THAT?

Yes! I have so far, and I plan too. Unless I get raided, then that would suck, but that's the game.
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Re: Unfriendly People/Griefers/Criminals General

Postby Tonkyhonk » Tue Jun 03, 2014 4:10 am

cynicole wrote:
Tonkyhonk wrote:>:U CAN YOU LIVE WITH THAT?

Yes! I have so far, and I plan too. Unless I get raided, then that would suck, but that's the game.

then, you should be well aware that you are in NO position to repudiate what gunnar said.
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Re: Unfriendly People/Griefers/Criminals General

Postby _Gunnar » Tue Jun 03, 2014 6:33 am

cynicole wrote:The thrill of the hunt, the chase when you catch criminals out of their wall.

that can be fun, but most of the time it just ends in frustration.

Or the gratitude that you did what others couldn't, helping the helpless, it's always a payless job, but usually not a thankless one. Plus you're sure to give yourself a good reputation, and some friends for life who can be useful when they get the means to help themself.

Or you just let them grow into the same type of people who raided them, protecting the innocent until they become guilty.

>:U CAN YOU LIVE WITH THAT?

Actually there are some other outcomes that you've forgotten.
(1) you help someone and they grow into the classic haven idiot anyway
(2) it turns out they are not as innocent as you first thought so you make a fair, negotiated settlement (quite satisfying in theory) which nonetheless doesn't actually make anyone happy, since what each side wants is blood.
(3) they largely never get the means to help themselves.
(4) its normally impossible to help someone recover their stuff fully anyway, especially if there has been a murder.
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Re: Unfriendly People/Griefers/Criminals General

Postby cynicole » Tue Jun 03, 2014 6:45 am

_Gunnar wrote:Actually there are some other outcomes that you've forgotten.
(1) you help someone and they grow into the classic haven idiot anyway
(2) it turns out they are not as innocent as you first thought so you make a fair, negotiated settlement (quite satisfying in theory) which nonetheless doesn't actually make anyone happy, since what each side wants is blood.
(3) they largely never get the means to help themselves.
(4) its normally impossible to help someone recover their stuff fully anyway, especially if there has been a murder.


Well, yah but I like to be dramatic.
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Re: Unfriendly People/Griefers/Criminals General

Postby Amanda44 » Tue Jun 03, 2014 7:53 am

_Gunnar wrote:Being a bona fide ranger genuinely sucks and is quite a frustrating experience.. By bona fide I mean not in it for the loot, and instead genuinely trying to roleplay a "good" alignment.

Firstly, the siege system is broken right now. Most of the time there is literally no way to raid even a medium developed village without days of investment unless the occupants make some massive blunder.
Secondly, you don't get anything since by definition you're helping poor people who can't help themselves, so if you have any sort of integrity you just give the stuff back to them.
Thirdly, you're always alone cause noone else wants to do such a shitty job of running around doing tedious tracking for no profit.
Fourthly, even if you do catch the criminal scum outside their walls, if you kill them you'll just end up getting tracked by bored supercriminals from a faction.

[..as a story from w6, I tracked some polish criminals who were stealing from brodgar, back to a little vault. Well, not worth putting a ram even, so I waited until they were online and tracked them to a mountain where they were building an illegal vault, killed 2 of them and then took their stuff and ported out. For the next week I was constantly running from dhelms, which wasn't at all amusing. Apparently the dhelms who were tracking me were also their enemies, they just arrived at the place where I killed them 2 minutes after me and couldn't resist tracking the scents. Which is the other kind of ranger, btw.]


Yeah, this is pretty much how I envisioned it, seeing it in black and white just reinforces how hard a task it actually is, maybe there will be enough changes in the future to make ranging, as a career, slightly more feasible.

A group of players descended on me not long ago, as in, moved into an abandoned base opposite my village. Within days there were theft scents, vandal scents and trespass scents all over the place. I went to speak to my new neighbours. I told them I was fine with their playstyle if that is how they wished to play but in future could they direct it away from my village as I hermit, I'm a peaceful player and prefer to make good relations. At the time I was also helping a brand new player who spawned on my island and I was naturally concerned for them too. The group weren't very friendly but they did agree.

The following day I logged on to find the new player I'd been helping dead outside my village - :( - needless to say I was both upset and furious! In anger I tracked straight across the river and killed the player responsible, they all left immediately, lol, but ... I then spent the next few days worrying myself sick as my murder scents were now on a main river system, easy picking for anyone passing, and to make matters even worse I was away for a few days and couldn't ram check.

Luck was with me though and I returned to a secure base and have lived to tell the tale but it is disappointing that obtaining any kind of justice puts you in the same boat as the criminal.
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Re: Unfriendly People/Griefers/Criminals General

Postby Ninijutsu » Tue Jun 03, 2014 8:01 am

Amanda44 wrote:but it is disappointing that obtaining any kind of justice puts you in the same boat as the criminal.

The problem being that it's fundamentally impossible to differentiate between what is justified and what isn't inside of computer code. (viewtopic.php?f=5&t=17900)
Of another era.
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Re: Unfriendly People/Griefers/Criminals General

Postby TeckXKnight » Tue Jun 03, 2014 8:03 am

Heck even in real life. You might think a situation is cut and dry but I assure you, it's a delicate matter in terms of law, culture, and a number of other factors that could be specific to any given situation. Worse, even if there's an answer for it today, that might change tomorrow.
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Re: Unfriendly People/Griefers/Criminals General

Postby Tonkyhonk » Tue Jun 03, 2014 8:11 am

just one of the natural laws that we need to accept, justice is what each human perceives through various events. whatever one finds justice is injustice to someone else.

that said, bounty hunting with certain scents could still be more rewarding for the games sake.
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Re: Unfriendly People/Griefers/Criminals General

Postby Amanda44 » Tue Jun 03, 2014 8:16 am

@ Teck and Nini - Yeah, I fully understand that but ....

Tonkyhonk wrote:that said, bounty hunting with certain scents could still be more rewarding for the games sake.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Unfriendly People/Griefers/Criminals General

Postby Ninijutsu » Tue Jun 03, 2014 5:06 pm

Tonkyhonk wrote:that said, bounty hunting with certain scents could still be more rewarding for the games sake.
[/quote]

Would be abused.
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