Brodgar! - Mankind's Last Hope

Forum for discussing in game politics, village relations and matters of justice.

Re: Brodgar! - Now With Crossroads!

Postby Vaku » Fri Jun 28, 2013 11:45 am

trinh wrote:As "rule-abiding" player...

claiming 1sq outside those 25x25 can lead to making smaller streets just 3sq wide what will be problem for wagon.

I'm ok with expanding 1sq outside as long as it leaves >=4sq wide street


Well, streets are at the moment as small as they can be while accommodating personal claims.

The game is set up so that there must be a minimum of 5 unclaimed tiles inbetween personal claims, and just as another tip, I believe it's a mandatory 25 unclaimed tiles inbetween village claims.

This is assuming that your use of the word "streets" is the same as what mvgulik intended as "alleys."

Where this Renting for Space proposal is foreseen to happen,

mvgulik wrote:on horizontal streets/boulevards.


there would be 18 tile wide Boulevards and 8 tile wide streets. I think there, that's plenty of room for traffic still.
Image Smell of Arrogance
Vaku
 
Posts: 427
Joined: Fri Aug 26, 2011 7:03 am

Re: Brodgar! - Now With Crossroads!

Postby Yolan » Mon Jul 01, 2013 4:15 pm

I was wandering, how about current Brodgar residents write a little about what they like about living in the town, and I can put some of those messages on the front OP of the recruitment thread.

Myself, I like it that I can be kind of hermit like and just do my own thing, log on and farm a bit, whatever, but if I want to I can quickly get together with some people and do some group work or some trade.
User avatar
Yolan
 
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar! - Now With Crossroads!

Postby Vaku » Mon Jul 01, 2013 4:25 pm

Concern was announced in the Leadership Conference where an individual posited the possibility of Brodgar becoming a likely location for future Hearthvaults to be made among its otherwise innocuous dwellings.

Extradition was proposed as a solution to the problem of troublemakers turning Brodgar into their own hideout.

Given the nature of an individual becoming wanted by a group outside of Brodgar, how plausible is it that they can get the authorities of Brodgar to lend their support in capturing the criminal by breaching such a Hearthvault, given the situation?
Image Smell of Arrogance
Vaku
 
Posts: 427
Joined: Fri Aug 26, 2011 7:03 am

Re: Brodgar! - Now With Crossroads!

Postby Yolan » Mon Jul 01, 2013 5:07 pm

Vaku wrote:Concern was announced in the Leadership Conference where an individual posited the possibility of Brodgar becoming a likely location for future Hearthvaults to be made among its otherwise innocuous dwellings.

Extradition was proposed as a solution to the problem of troublemakers turning Brodgar into their own hideout.

Given the nature of an individual becoming wanted by a group outside of Brodgar, how plausible is it that they can get the authorities of Brodgar to lend their support in capturing the criminal by breaching such a Hearthvault, given the situation?


A hearth vault? How is it different from a regular vault? And arent vaults fixed for now?

Criminals and thieves living in town have been hunted down and killed by mobs before. Nihonjin was a recent example. I'm sure if anybody contacted town with information we would cooperate.
User avatar
Yolan
 
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar! - At 108, -70

Postby Vaku » Mon Jul 01, 2013 5:09 pm

Thanks for the statement. I'm sure that will put some minds at ease.
Image Smell of Arrogance
Vaku
 
Posts: 427
Joined: Fri Aug 26, 2011 7:03 am

Re: Brodgar! - At 108, -70

Postby Yolan » Mon Jul 01, 2013 5:24 pm

Given that Brodgar is kind of special as an open city, it would be nice if we could get major factions to treat the area as a kind of neutral zone. They could set up embassies if they liked and use the place to talk and trade with each other.
User avatar
Yolan
 
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Brodgar! - At 108, -70

Postby calebsnow » Mon Jul 01, 2013 5:43 pm

Yolan wrote:Given that Brodgar is kind of special as an open city, it would be nice if we could get major factions to treat the area as a kind of neutral zone. They could set up embassies if they liked and use the place to talk and trade with each other.


sort of like the new A&O..you would need some sort of walled in area, chests, and a table to discuss important things (of course)
Image
Body Bags 2 Boston, Haven - Boston City Crooks,
User avatar
calebsnow
 
Posts: 191
Joined: Thu Jun 30, 2011 2:35 pm

Re: Brodgar! - At 108, -70

Postby olgeigracexD » Mon Jul 01, 2013 5:57 pm

Yolan wrote:They could set up embassies if they liked and use the place to talk and trade with each other.

Really? You want Brodgar to look like this again?

Image
User avatar
olgeigracexD
 
Posts: 76
Joined: Wed Sep 08, 2010 7:40 pm

Re: Brodgar! - Now With Crossroads!

Postby nabie » Tue Jul 02, 2013 10:35 am

Yolan wrote:Criminals and thieves living in town have been hunted down and killed by mobs before. Nihonjin was a recent example. I'm sure if anybody contacted town with information we would cooperate.

I don't approve of such behavior as stealing from abandoned places is kind of norm in the game. Prove me wrong. Moreover, clay and water nearby the city is already claimed even if its q is around 40.
nabie
 
Posts: 52
Joined: Thu Apr 04, 2013 10:09 am

Re: Brodgar! - Now With Crossroads!

Postby Vaku » Tue Jul 02, 2013 11:41 am

nabie wrote:I don't approve of such behavior as stealing from abandoned places is kind of norm in the game. Prove me wrong. Moreover, clay and water nearby the city is already claimed even if its q is around 40.


Could you rephrase what you wrote? I do not understand.

Are you suggesting vandal scents at claimed nodes should be ignored by the city of Brodgar?
Image Smell of Arrogance
Vaku
 
Posts: 427
Joined: Fri Aug 26, 2011 7:03 am

PreviousNext

Return to In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 0 guests