Unfriendly People/Griefers/Criminals General

Forum for discussing in game politics, village relations and matters of justice.

Re: Unfriendly People/Griefers/Criminals General

Postby Serejai » Thu Jun 20, 2013 3:09 am

I'd rather just be able to lift bodies if they are KO or dead, before being decomposed.
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Re: Unfriendly People/Griefers/Criminals General

Postby AnnaC » Thu Jun 20, 2013 3:33 am

That'd be another option as well, although it would still cause much more trouble to the people forced to move alt hearthlings that take 2 minutes to be created and put in a place to block some legitimate mechanic.
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Re: Unfriendly People/Griefers/Criminals General

Postby NaoWhut » Sun Jun 23, 2013 7:28 pm

or like... just have an alt pickup the body of a
KO'ed person and hearth with it...

If it were an ally alt he'd be safe 100%

if it were an enemy alt he'd be dead 100%
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Re: Unfriendly People/Griefers/Criminals General

Postby bmjclark » Sun Jun 23, 2013 7:35 pm

Could always make it so that if the person you're holding is in combat, you can't port. Or you know, just make it so chars with less then 200k LP can be walked through ;)
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Re: Unfriendly People/Griefers/Criminals General

Postby jordancoles » Sun Jun 23, 2013 7:52 pm

Slaem currently has a "destroy" option on bodies which works the same as destroying any object. After you've destroyed the newly killed body it becomes a skeleton.
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Re: Unfriendly People/Griefers/Criminals General

Postby Kaios » Mon Jun 24, 2013 1:59 am

You wore a merchant robe and bear cape and held two traveler's sacks. You were carrying a boat across land as I was boating by. I stopped for a second to check out the stuff you were wearing and carried on. You caught up to me a few minutes later and agro'd me while I was out of my boat to which I promptly made a dash back for it.

You began stacking coins on me and chased me around for awhile as I explained I was from Emerald City and we are peaceful and blah blah. You also attempted at trying to swim into my boat at one point (Keyword attempted). After a bit of chasing I notified you that my friends were en route to which you replied "i w8" and then ran off to a shoreline and ran to the woods.

I didn't pursue you. Oh yeah and I took the deer in your boat, thanks.
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Re: Unfriendly People/Griefers/Criminals General

Postby Squark » Tue Jun 25, 2013 5:59 pm

Anyone have any information on Masura/Misa?
Would be great to know
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Re: Unfriendly People/Griefers/Criminals General

Postby LadyGoo » Fri Jun 28, 2013 6:35 pm

I have an idea which randomly hit me.
Last world there were some neutral villages/cities. The Emerald City was one of those which was never touched.

Wondering, whether there are other villages who would play only peacefully and neutral this world and whether it is possible to make a interfactional agreement to not to attack them?
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Re: Unfriendly People/Griefers/Criminals General

Postby Garfy » Sat Jun 29, 2013 1:32 pm

To the person who stole my cave:

You really wasted your time and resources building a palisade around it. The cave is almost barren of anything worth while. In the week I've owned it I've searched the entire cave and found nothing but really hard to mine copper. All my attempts at prospecting inside of the cave (at least 15-20 rustroots) have turned up no results.

Also the cave is cursed and has caved in on me about 8 times already and almost killed my alt several times.

There is a good reason I never bothered to build a palisade around it.

If you don't expand your claim however I'm just going to make a palisade around it with no gate because I can.
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Re: Unfriendly People/Griefers/Criminals General

Postby Kitamie » Sat Jun 29, 2013 2:18 pm

LadyGoo wrote:I have an idea which randomly hit me.
Last world there were some neutral villages/cities. The Emerald City was one of those which was never touched.

Wondering, whether there are other villages who would play only peacefully and neutral this world and whether it is possible to make a interfactional agreement to not to attack them?


I would be very interested in this as I also ran a peaceful village last world and tried to stay out of anything political. My hope is to be able to do this once again in World 7.
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