ADVENTURE DIG Bots Strike Again.

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Re: ADVENTURE DIG Bots Strike Again.

Postby burgingham » Wed Jun 26, 2013 3:04 pm

parisparisparis wrote:
ramones wrote:
parisparisparis wrote:i didn't say there was problem with farmville but hey maybe 1 farmville is enough?

The thing is I don't see anything wrong with griefing. Do i grief? no.


I do see things are wrong. You can bring a node from q100 to q10 in 10mins. Try to calculate how long the node needs to come back to q100.



do you think many random player care if some other' dude's node was ruined. nope. so your personal gain must be protected under any cause so that other players can't ever leave vandal scents again is that right?
Who cares about nodes. fuck them . destruction is a natural thing. the remaining nodes will become more valuable. so in the end those who put the most effort in protecting them wins.


This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...
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Re: ADVENTURE DIG Bots Strike Again.

Postby Vigilance » Wed Jun 26, 2013 3:06 pm

problems we wouldnt have if you fucking faggots could just stop being queers for a minute
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Re: ADVENTURE DIG Bots Strike Again.

Postby burgingham » Wed Jun 26, 2013 3:09 pm

Will you post that under any of my comments now? That is off topic btw.
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Re: ADVENTURE DIG Bots Strike Again.

Postby naosnule » Wed Jun 26, 2013 3:10 pm

burgingham wrote:(...)

This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...


The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.
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Re: ADVENTURE DIG Bots Strike Again.

Postby Vigilance » Wed Jun 26, 2013 3:10 pm

burgingham wrote:Will you post that under any of my comments now? That is off topic btw.


who is that directed to burgi

lrn2quote
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Re: ADVENTURE DIG Bots Strike Again.

Postby Jojjkano » Wed Jun 26, 2013 3:15 pm

burgingham wrote: That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever.


How does griefing a node ruin months of work? :shock:
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Re: ADVENTURE DIG Bots Strike Again.

Postby Vigilance » Wed Jun 26, 2013 3:39 pm

Jojjkano wrote:
burgingham wrote: That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever.


How does griefing a node ruin months of work? :shock:

each q is like a day irl or a day ingame (forget which) of healing.

q99 -> q10 is quite some heal time.
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Re: ADVENTURE DIG Bots Strike Again.

Postby factnfiction101 » Wed Jun 26, 2013 3:56 pm

naosnule wrote:
burgingham wrote:(...)

This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...

The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.

The point of permadeath in a MMORPG is unknown to me, but I don't know if it's meant in that way. I would hope it's not, since villages tend to set up near them or on them. I brought up node griefing at the end of last world in some random topic http://www.havenandhearth.com/forum/viewtopic.php?f=29&t=30890&p=399473#p399473 .
Jojjkano wrote:How does griefing a node ruin months of work? :shock:

By Ainran not having their awesome dirt for tree farms and increasing crop q.
Not being able to compete with other factions.
Having to maybe relocate because of it.

I'm sure you already knew this tho... So why are you asking?
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Re: ADVENTURE DIG Bots Strike Again.

Postby burgingham » Wed Jun 26, 2013 4:09 pm

naosnule wrote:
burgingham wrote:(...)

This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...


The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.


Nonsense.

Also, the topic at hand is not about permadeath but about the other game mechanics HnH has. Such as building etc. For those permadeath rules do not and should not apply. There is no point in playing the game anymore if anything you build up can be easily wiped out within minutes at any time. Should just give every character a command then to select an area and once you selected it that area is destroyed with everything on it. Would be super fun, right?
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Re: ADVENTURE DIG Bots Strike Again.

Postby ramones » Wed Jun 26, 2013 4:31 pm

Some people just don't get the point of griefing, not talking about permadeaths or whatever. Those who had the chance to do some industry, know what we are talking about, those who didn't, are throwing words in an empty space :)
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