Tonkyhonk wrote:but seriously, devs should consider "hearth-fire lock" while perps have summonable scents out as someone suggested long ago.
No, If someone murdered someone irl they can sleep in another house ^_^
Tonkyhonk wrote:but seriously, devs should consider "hearth-fire lock" while perps have summonable scents out as someone suggested long ago.
Koru wrote:If someone murdered someone irl they don't teleport to hf ^_^. I suggest clean the windows and watch how the real life looks like.
Jalpha wrote:I believe in my interpretation of things.
Koru wrote:Where did you read I've written game should be realistic? I agree with tonky that there should be hf-lock after leaving summonable scents. I just laugh at invalid argument that hf-lock is a bad idea, cus there are no such things irl.
Kaios wrote:Or what if you just leave a scent by mistake or you are defending yourself and your hearthfire happens to be in a terrible spot at the time or not built at all. I think an "hf-lock" would be a bad idea. There are too many "what-ifs" to implement such a half-ass fix.
Perhaps a Track Idol feature would be handy as well as summoning from an idol?
Jalpha wrote:I believe in my interpretation of things.
Sevenless wrote:As for locking: Wouldn't it just encourage vaulting even more?
Arcanist wrote:Your HF was destroyed, you cannot build a new one?
If you can then there is no HF lock, since you'd just get another char to destroy it, and if you can't, then it's a death sentence if your HF gets destroyed.
If the HF can't be destroyed, then it's a cheap and easy way to make an unbreakable wall.