by venatorvenator » Wed Jul 09, 2014 4:41 pm
Yeah, most was too much.
On hermitages, these old posts speak a lot (from tonyhonk and amanda, I won't bother adding quotes and subs).
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For me hermitting has always been more enjoyable than the race to power but that doesn't equal less knowledge or effort if you want to advance as quickly as possible, when it comes to hermitting the choice of how you play, how much you learn and how fast you pace yourself is down to you, it doesn't render it non-existent unless you choose to play that way.
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there is basically nothing that hermits "cannot" obtain now unlike how it was in previous worlds or shorter worlds, it just takes some time and efforts. with the curiosity system and mining change, anyone dedicated enough can get their hands on any item with friends help or simply by trades. you just have to be either lucky or persistent to get gold and silver, the only thing hard for hermits could be killing trolls (and pvp ganking mess), but you can find someone who would love to kill a troll for you for some fee. its more about "soon" or "later".
curiosities made it much easier for new players to buy things that were hardly obtainable in the previous worlds, and also much easier for anyone to maintain their village authorities. they did a lot of harms to the game in different ways, but at the same time, it has hugely narrowed the game-play gap between newbs and vets or between big villages and small villages.
sure, there are things like bugs and exploits that only big factions or botters/abusers keep to themselves, but many of the ex-secret information has been semi-open to the community nowadays unless its political. what hermits can never learn is certain top-tier politics, group combat, and big village managements. yet, you can still experience some by allying or befriending with one of the top factions. those who want efficiency either join a big faction (or bot and abuse), those who dont mind their slow pace can still experience certain end-game with a lot of fun without pressures as long as they know what they are doing, with the world lasting long enough.
unless your definition of "hermit" is someone who never trades and makes no friends but plays like a single player offline, im afraid its not any more too hard to experience many different aspects of the game by oneself or just with a very few people. it is up to devs to decide whether this is good or bad for their ideal goals.
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So raiding hermitages is both counterproductive and asshole-like. Counterproductive because the items will always be low and medium q and you might waste more resources in building a ram than you'll get looting it, and unethical because that's so much wasted effort on the part of the raided player.
Xcom wrote:Most good things last only a short time