boshaw wrote:rye130 wrote:where do you draw the line?
I think it's fairly obvious
It all comes back to this.
boshaw wrote:rye130 wrote:where do you draw the line?
I think it's fairly obvious
Xcom wrote:I like how bots are bad for the game while just about everyone uses the Ender client.
AnnaC wrote:Xcom wrote:I like how bots are bad for the game while just about everyone uses the Ender client.
Usage of Ender's doesn't automate economic niches in the gameworld that other players would otherwise be able to fill. Also using the benefits of Ender's still requires a player to be playing the game.
And yeah, I remember playing back when it was still possible to hide boats and crates behind trees to protect them from thieves, or how it felt to try to explore and navigate a cave with torchlight. Or how I'd be scared to walk through broadleaf forests because bears could hide behind the round-shrubed trees so much easier than the triangular pines. But I also remember suffering the many surprise maulings the lack of vision or hostility notifications still allowed me to survive and escape because it wasn't certain death.
Considering it takes several million LP to naturally survive a bear attack, having a simple notification or awareness of a hostile creature before it's mauling you (which could potentially result in death), is a perfectly fair trade-off. Similar with the player radar blips, although I really dislike that personally. These things should be built into the game more, with regards to Hearthling detection values, and stealth ratings. Like a bear has low to no stealth being a big fast animal, so they pop up and are more noticeable even by a new Hearthling with a detection level of 10; but say a high Stealth Hearthling shouldn't pop up on their minimap (or be drawn) until they are much closer.
Nightvision is total bullshit, although the game has always needed more sources of light; candle tools that don't require metal, and ways to make torches without linen cloths (also other structural textiles, like woolen cloth, to help offset the ridiculous demand for linen). Hide objects, I sort of covered that a little bit in the paragraph about stealth and detection. Yeah I don't like it so much (although I need it in thicket to have a framerate above slideshow), but without the ability to rotate a camera, the lack of an ability to see behind objects restricts what the game otherwise would provide to your hearthling because of poor interface mechanics (a meta-game issue).
Getting around bad interface issues is a legitimate and respectable method of botting. For example, putting up a construction sign and having a bot automatically transfer materials from your inventory; perfect for someone on a laptop without a scrollwheel.
I don't understand your post, really. Bashing people using a client that overcomes issues and grievences to the interface of the main game client is beneficial in the long run, as it allows the developers to see such issues, and it provides them with examples of alternatives they could use, should they develop new client releases in the future. Also by bashing the usage of the client for such reasons undermines those same arguments FOR botting, in this regard. And finally, the whole schoolyard logic of "its ok if I cheat because they cheated first!" is old and not really a great way to get your point across (although "u bagoused b4 us" is a time-honored Haven & Alt tradition!).
rye130 wrote:the line
AnnaC wrote:I've never really put any lines down though, because I know it's a sensitive issue and there are a lot of dynamics to it and other meta-gaming mechanics in MMOs.
I was pointing out that Xcom's post was bashing Ender's and custom client users for essentially the same reasons that are useful in supporting botting, which was stupid, and since it was a throwback to the "well its ok to cheat because they did it first!" mindset that annoys me to no end and is something I hate about the common cultural schema of humanity in general.
Xcom wrote:if your using the Ender client your essentially doing the exact same thing as using scripts.
AnnaC wrote:Also using the benefits of Ender's still requires a player to be playing the game.
ChildhoodObesity wrote:Xcom wrote:if your using the Ender client your essentially doing the exact same thing as using scripts.AnnaC wrote:Also using the benefits of Ender's still requires a player to be playing the game.
Xcom wrote:if your using the Ender client your essentially doing the exact same thing as using scripts, by breaking the rules.