burgingham wrote:naosnule wrote:burgingham wrote:(...)
This has to be among the most unqualified comments I have ever read on these forums. That has absolutely nothing to do with wether you are a carebear or want to PvP. Being able to ruin the work of months within minutes is just entirely horrible game design and belongs into no game whatsoever. It might be time for you to just not post on any matters of game mechanics anymore. Jesus...
The point of permadeath in a MMORPG is precisely that: to risk losing a hell lot in a small window of time.
Nonsense.
Also, the topic at hand is not about permadeath but about the other game mechanics HnH has. Such as building etc. For those permadeath rules do not and should not apply. There is no point in playing the game anymore if anything you build up can be easily wiped out within minutes at any time. Should just give every character a command then to select an area and once you selected it that area is destroyed with everything on it. Would be super fun, right?
I suppose for it to work properly, the player needs to feel that he lost his work for the right reason. Like not having fast enough reflexes, for trusting wrong person, for not scouting an area in time, etc. The list can go on and what people consider as acceptable reasons may of course vary. The key idea is though: you should be able to lose a hell lot during a short amount of time. In "Path of Exile" the reason is: your reflexes sucked, and I accept that reason.
The destruction of nodes yield reasons: you did either not form the correct alliances or your threat of retaliation has not been strong enough. I find both reasons to be satisfying.