by AnnaC » Wed Jun 26, 2013 5:59 pm
Resource nodes need to stop being static. The only problem with that is it will make permanent settlements much less worthwhile to produce and maintain, as the important resource they were established for might dry up or get griefed to irrelevance.
I like burg's suggestion about requiring a proper skill level to drain down quality of a node, that makes sense. The only thing I can see problematic about it, is that it could allow infinite resources, as the degradation of quality is the main metric in determining resource exhaustion.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)