bmjclark wrote:
That's really how it should be imo. It should just be possible to siege towns so that if the strongest faction is a peacekeeping faction they can do something about random thieves and griefers.
Actually it should be possible for both rising aggressive and peaceful faction to rise into position and challenge the strongest faction (can be either and yes peaceful vs peaceful can happen at the right circumstances) not just the aggressive faction but I do think I see your viewpoint. The main reason why I am not vouching for things to be peaceful is that 1) Just like real life, aggressive nations and raiders such as Germany pre-world war 2 and the Huns has marked their spot in history through their ruthless actions 2) Politics should be more dynamic to keep the interest of the playerbase as well as provide some entertainment for forumites 3) Invincible Sue are boring. The problem is potentially beyond just the siege system but I think one must observe how the meta-game changes with each revamp of the game features.
NaoWhut wrote:Xanadu of World 1/2 was a peacekeeping faction
Was Xanadu really that successful in neutralizing or even balancing the aggressive Wayneville faction? Albeit Wayneville was artificially enhanced due to an exploit but if the situation was to occur legitimately where Wayneville was still the dominating faction, would Xanadu still have been able to keep Wayneville in check?
Dorky wrote:
burgingham wrote:
Actually the reason why the aggressive players tend to have a bigger advantage, assuming most game factor are equal, is player combat experience. The aggressive faction will have more combat experience due to constant conflict and battles with others and, most important, honining on the feel of adrenalin to actual danger as well as keeping calm in such a situation, something not even sparring. The aggressive faction will experience these elements more often than the peaceful faction as due to the nature of their gamestyle.
Dorky wrote:Can't say anything about World 1 - 4 since I didn't play back then. It would seem that World 1 - 3 were special though in the sense that the game was still actively developed and the community was tightknit and still discovering what they can do with the game mechanics. Now it's all grey routine and griefy in any case.
Not sure about 1, but 2-3 was far from buting a sugar coated world. The reason why people believe world 3 was a good world was because Sodom (whom many people considered good guys) was the dominating faction and probably the only world (to my knowledge) where the peaceful faction was constantly in reign for a while. AD came close to being able to challenge them but I do not think it really happened due to the end of the world.
Off topic:
And I think this interesting topic should be split into its own thread.