haelmut wrote:NOOBY93 wrote:I understand your idea, BUT:
1. How do you think people who CAN make, say, rbow archers and chars which can fight Ainran, will move to BRODGAR? Why?
2. Again, the inner plots can be accessed if people from the immigrational outer plots make a ram in their palisaded plot.
1. I guess Brodgar is not about figting Ainrun i dont even dream about it be possible to kill Ainran raiders in group fights. Its all about turtle up. Rbow archers are just superluxurious semi-useless fun idea.
2. a) Ram will require to repear and left in inner ring where it will be spoted by active players from inner ring. b) If absolutely paranoic there can be 25 tiles from inner ring bwall to first plots from free zone. + If immigrants will build oter bwall it will become super annoying to get to Keep.
Ainran is what raided Brodgar initially. There's absolutely no way for a town like Brodgar to defend themself at all. If Ainran gets super bored and camps a ram for 8 hours (which is an average of the playing time in strong groups) you can't do anything about it.