Ainran "Politics" (Formerly Mirigod General)

Forum for discussing in game politics, village relations and matters of justice.

Re: GG Haven, no re

Postby MacLeod » Sat Jun 08, 2013 11:54 pm

HarryDresden wrote:I agree with that, yeah. I'd like to see people training to attempt to counter it, but really, what's the point. They'll hearth back to their vaults, or res yet another character, grind black skills, and be done with it. It's going to take a massive change in the playerbase, where the proactive and people with generally good aligned ideas outweigh the apathetic and evil sensibilities.


Eliminate teleportation. No more going to hearth. No more roadsigns. There is only Riverworld.
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Re: GG Haven, no re

Postby dragonxkai » Sun Jun 09, 2013 1:09 am

Actually, what if HF warping disallows warping at full gauge too, but in turn you naturally lower it over time in game... 1 hour = 5%?

No more HF warping home 1 SG away...

Maybe implement a warp based consumable that bypasses that to warp in case of emergency?
A rare bug called a 'warp moth'..?
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Re: GG Haven, no re

Postby Noogia » Sun Jun 09, 2013 1:51 am

I dunno if this is related, but I live in the north and I think these may be the russians running around killing people. They call their fort lzymail or something like that. Image
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Re: GG Haven, no re

Postby btaylor » Sun Jun 09, 2013 1:54 am

MacLeod wrote:
HarryDresden wrote:I agree with that, yeah. I'd like to see people training to attempt to counter it, but really, what's the point. They'll hearth back to their vaults, or res yet another character, grind black skills, and be done with it. It's going to take a massive change in the playerbase, where the proactive and people with generally good aligned ideas outweigh the apathetic and evil sensibilities.


Eliminate teleportation. No more going to hearth. No more roadsigns. There is only Riverworld.


Have traveling by hearthfire use travel weariness like it does with crossroads.
The unfed mind devours itself. - Gore Vidal
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Re: GG Haven, no re

Postby Weekly_Epic_Fail » Sun Jun 09, 2013 2:18 am

btaylor wrote:
MacLeod wrote:
HarryDresden wrote:I agree with that, yeah. I'd like to see people training to attempt to counter it, but really, what's the point. They'll hearth back to their vaults, or res yet another character, grind black skills, and be done with it. It's going to take a massive change in the playerbase, where the proactive and people with generally good aligned ideas outweigh the apathetic and evil sensibilities.


Eliminate teleportation. No more going to hearth. No more roadsigns. There is only Riverworld.


Have traveling by hearthfire use travel weariness like it does with crossroads.


It already uses travel weariness the same way. The only difference between normal teleportation and hearthporting is that you can return ot hearthfire regardless of how much weariness you have.
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Re: GG Haven, no re

Postby dragonxkai » Sun Jun 09, 2013 2:20 am

Maybe warping with full weariness takes off 20% of your stamina or more, based on distance?
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Re: GG Haven, no re

Postby btaylor » Sun Jun 09, 2013 2:27 am

Weekly_Epic_Fail wrote:It already uses travel weariness the same way. The only difference between normal teleportation and hearthporting is that you can return ot hearthfire regardless of how much weariness you have.


That was my point. :roll:
The unfed mind devours itself. - Gore Vidal
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Re: GG Haven, no re

Postby overtyped » Sun Jun 09, 2013 5:42 am

Isn't this a rage thread from someone who played 3 days and quit?, don't these threads usually get sent to hell?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: GG Haven, no re

Postby Mysia » Sun Jun 09, 2013 6:27 am

NOOBY93 wrote: I never said I'm better than you, but if we're going down there...
I might suck at combat, but at least I can run away from someone ON A BOAT.
And if your last resort is pulling the "I was good before", then I have no business talking to you.

Stop talking shit you fucking noob, burg is 93x the player you'll ever be
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Re: GG Haven, no re

Postby burgingham » Sun Jun 09, 2013 6:32 am

I think I posted somewhat valuable drama/information. Sure it is no epic battle for world domination, but it isn't void of any content either.

I guess the overall reaction shows people do not hate it. Except you (overtyped), portgas and arheolog.* Who would have thought that? ^^

You guys should really get another hobby than hating me. So much anger shortens your life span ;)


I got like a dozen more pms over night all on the topic too O_O Thanks guys for all the invitations. I kinda feel bad I can't accept each and everyone of it... IF I respawn I would probably do so with the 2 or 3 old Sodom/Pande buddies still left in the game. Seems they are in a quiet area too. But after spending last night in Wakfu I doubt it. HnH needs a lot more development to get anywhere near in terms of fun. I really hope the devs are at least back to try though.


*Btw I am not sure where you see any rage? I was never so indifferent towards any of my deaths.
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