~Ainran Has Fallen~

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Re: ~Ainran Has Fallen~

Postby borka » Wed Sep 04, 2013 2:12 pm

combat changes where discussed with Loftar in haven channel - the only argument that came from peasfools was: not to take away Call down Thunder as it's usefull for hunting - everything else was arguments by fighters... and as far i remember there where mainly well known fighters in the discussion ... and just 2 peasfools ...
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Re: ~Ainran Has Fallen~

Postby ChildhoodObesity » Wed Sep 04, 2013 2:16 pm

shitty fiters who are regretting everything they said
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Re: ~Ainran Has Fallen~

Postby Tonkyhonk » Wed Sep 04, 2013 2:41 pm

another inspiring game-feedback given to jorb by fighters on one fine day (July 10th) at #haven
http://pastebin.com/bQ8qNsZv
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Re: ~Ainran Has Fallen~

Postby _Gunnar » Wed Sep 04, 2013 3:05 pm

lol

I don't see the combat changes as that bad from a philosophical viewpoint (except that swords shouldnt have been nerfed so hard), the only problem is the lack of siege changes along with them. I think it should be possible to run in the field, but it should be possible to ram into places and trap people in their bases while you do so without literally putting your real life on hold for 24hrs.
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Re: ~Ainran Has Fallen~

Postby RJT » Wed Sep 04, 2013 3:30 pm

borka wrote:combat changes where discussed with Loftar in haven channel - the only argument that came from peasfools was: not to take away Call down Thunder as it's usefull for hunting - everything else was arguments by fighters... and as far i remember there where mainly well known fighters in the discussion ... and just 2 peasfools ...

You mean the chat where jorb went afk, loftar wasn't there, and when jorb got back he just linked a image saying "Too long didn't read lol"
He literally didn't do anything people suggested.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
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Re: ~Ainran Has Fallen~

Postby Lordtimo » Wed Sep 04, 2013 3:48 pm

Are you ppl still crying about combat changes? Jesus thats like when curios came out.
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Re: ~Ainran Has Fallen~

Postby jordancoles » Wed Sep 04, 2013 3:50 pm

Tonkyhonk wrote:another inspiring game-feedback given to jorb by fighters on one fine day (July 10th) at #haven
http://pastebin.com/bQ8qNsZv

09:03 Jiochan > rawrz
09:03 Jiochan > who u playing with this world?
09:03 Rawrz > myself

/thread
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Re: ~Ainran Has Fallen~

Postby RJT » Wed Sep 04, 2013 4:19 pm

Lordtimo wrote:Are you ppl still crying about combat changes? Jesus thats like when curios came out.

Combat sucks, but I'm not crying, I was more elaborating on how Borka doesn't know what he's talking about.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
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Re: ~Ainran Has Fallen~

Postby NOOBY93 » Wed Sep 04, 2013 4:42 pm

...Back on topic, dammit Nao, I feel sorry for you a lot.
Greed fucks up everyone.
"What if I could farm automatically while foraging to get my stats up?"
Then they gained a farm bot.
"What if I could farm and forage and do all boring tasks automatically while I do PvP?"
Then they made a foraging and everything boring bot.
Next, I expect to see auto movement combat bot.
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Re: ~Ainran Has Fallen~

Postby darkulrich » Wed Sep 04, 2013 5:00 pm

I think that we only need a bot to program new bots and a bot to post bullshit on the forum. That would be helpful to a lot of people, I suppose. It's just that writing and thinking is so boring.
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