The New Edelreich

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

The New Edelreich

Postby Cygnus » Wed Dec 24, 2014 8:48 pm

To clear things up, I own the Edelreich now. Soviet said he did not have the time to manage it, so he placed me in charge.

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Welcome
This is where you can begin the naturalization process of becoming a citizen of the Edelreich, or in other actions, enter your entire village into the union of the Edelreich.

As for villages entering into the Edelreich, this is done by way of the Lawspeaker. It would be very keen of you to look over the Constitution of the Edelreich, as you and three other village members will have an integral role in duties outlined within the constitution.

Does Your Playstyle Look Promising in the Edelreich?
Explore the interests described below to see if you would like life in the Edelreich.

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You prefer your tranquil hermitage over the life of a bustling village, but still you desire the security and companionship a large community can offer.

Hermits interested in the Edelreich are able to petition for their hermitage to become an outpost of the Union.

The Pros for Hermits who join the Edelreich:
:arrow: Hermits spend nothing to join.
:arrow: Hermits retain all of their possessions.
:arrow: Hermits’ hermitages remain outside village jurisdiction.
:arrow: Hermits are protected by federal laws.
:arrow: Hermits may request a Crossroad Tower to be built on their property for quick military response.
:arrow: Hermits may request that new and current citizens be introduced to their hermitage for purposes of developing the hermitage into a village or into a fort.

The Cons for Hermits who join the Edelreich:
:arrow: Hermits’ Village Idols do not give them representation in Congress, but a Hermit may at any time begin the process to make their hermitage into a village recognized by the Edelreich.

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.


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You seek to be a fighter with purpose that the Hearthlands have otherwise failed to provide.

A hearthling interested in the Edelreich may petition to become part of the Edelreich’s military, to uphold the codified laws of the union and defend the hearthling life that is held so dear—for when diplomacy fails, you march in to restore order.

The Pros for becoming a soldier of the Edelreich:
:arrow: Soldiers duties are varied and interesting, revolving around crimes done within the Edelreich and to the Edelreich.
:arrow: Soldiers, however enforcing laws, do not need an intimate understanding of the law, depending on their rank, and legal orders from village Chieftains.
:arrow: Soldiers will be actively on the move, travelling to villages that need reinforced security, and when not in motion, soldiers will be able to rest in any number of the forts recognized by the Edelreich.

The Cons for becoming a soldier of the Edelreich:
:arrow: Soldiers put their lives at risk.
:arrow: Soldiers are held to higher standards.

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.


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There is something so satisfying about watching the food you grow become the life-sustaining meals of hundreds. From the expectant cow to the hungry-hungry silkworm, you know what it takes to bring life into the world and keep it.

A hearthling passionate about agriculture, from seed to table or from cow to calf—if he or she is interested in the Edelreich, they need only apply for citizenship.

The Pros for joining as a farmer of the Edelreich:
:arrow: Farmers keep the village life in motion.
:arrow: Farmers may serve as a cook or crafter at a fort of the Edelreich.

The Cons for joining as a farmer of the Edelreich:
:arrow: None.

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.


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You are the backbone of industry. You create great halls beneath the Hearthlands, and can make unattractive rocks into the most appealing jewelry. The others may not see it, but your work has excelled the Hearthlands into a golden age.

A hearthling who prefers the weaving caves beneath the surface, who has stories of seeing trolls of mammoth proportion, could find life within the Edelreich to be very satisfying. They need only apply for citizenship.

The Pros to becoming a laborer of the Edelreich:
:arrow: Laborers forge great cities and forts.
:arrow: Laborers find great personal wealth for actively working.
:arrow: Laborers may serve as an armorer at a fort of the Edelreich.
The Cons to becoming a laborer of the Edelreich:
:arrow: Long working hours.

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.


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You are comfortable with mediating disputes or even getting into disputes to protect and to gain for your village. Through your conversations you can begin a war or stop it. Your feats of diplomacy are your greatest strength as a hearthling, and all you need is the correct platform to shape the politics of the Hearthlands.

A Lawspeaker can petition for his or her village to be admitted into the Edelreich, where then the same village’s Chieftain and Hirdsmen may fill important roles within the government of the Edelreich. Moreover, any Hearthling within the Edelreich may begin the steps to aspire to a political role.

The Pros to becoming a politician in the Edelreich:
:arrow: Politicians possess special correspondence with villages throughout the union.
:arrow: Politicians, through collaboration, may decide on laws to benefit their village.
:arrow: Politicians, through collaboration, have the power to rewrite the laws of the Edelreich.
:arrow: Politicians may resign their position at any time, where another hearthling may step into that position.
:arrow: Politicians, as new citizens and without a village, may be given correspondence with a Hermit for the purposes of converting the hermitage into a village.

The Cons to becoming a politician in the Edelreich:
:arrow: Politicians require an intimate understanding of the codified laws of the Edelreich.

*Any individual within the Edelreich has full mobility and may adjust their lifestyle as they see fit. From being a soldier to a farmer, from a hermit to something unnamed, you are able to change.


The Life in a Village
Villages are the bustling centers of hearthling activity. From commerce in the morning to the social gatherings at night, it can all be found in a village. These locations tend to be very laid back, and their inclusiveness and standards of living have allowed them to become the most populous locales within the entire Union.

May Appeal To
:arrow: Casual Players
:arrow: Social Players
:arrow: Hardcore Players
:arrow: Politician Playstyle
:arrow: Industrialist Playstyle

The Life in a Fort
Fort living requires a discipline which is not unusual to the most hardworking of hearthlings, or to hearthlings eager to learn a thing or two about their craft, from farming practices to combat technique. The entire fort is arranged in the fashion of the Edelreich Military, where Barracks exist for living spaces instead of neighborhoods, and instead of private gardens, maintained independently, there are large protected fields for the growth of basic foodstuffs used in the fort and at times delivered within a relief package to a Hermitage, or more direly, to a Village in famine.

The head of all forts is the Sovereign of the Edelreich, and more immediately in command is the Fort Lawspeaker, to whom the Sovereign maintains direct contact. Running things for the Fort Lawspeaker is the Fort Chieftain, then for him or her, the Fort Huascars. Receiving orders from the Fort Huascars are the Fort Sergeants, who are the last of rank allowed to give orders. Soldiers are the rank beneath Fort Sergeants, and make the base of the entire Edelreich military, and may earn their way from being a recruit, to the position of Fort Lawspeaker with their own detachment.

Forts and villages go hand in hand, and it is not unusual for a fort to be established close to a village with a road intact, allowing soldiers the mobility to maintain their home in a village, and still fulfill their duties in a fort.


May Appeal To
:arrow: Hardcore Players (Min-Maxers)
:arrow: Action-Oriented Players
:arrow: Soldier Playstyle
:arrow: Farmer Playstyle

The Life in a Hermitage
A Hermitage in the Edelreich is nearly similar to a Hermitage existing outside the Edelreich, except that Hermitages in the Edelreich benefit from all the opportunities and protections found, when naturalized as a citizen of the Union. Life independent of the villages is often peaceful, and idyllic, including the vast expanse of land to oneself and his or her property. However, when life alone may become challenging, dangerous or boring, Hermits within the Union may appeal to their government for aid and access.

Some of the perks may include the receiving of Relief Packages, which more often than not include basic foodstuffs. Separately, Hermits may make a request for a Crossroad Tower for quick military response, and through some basic screening, when a Hermit is feeling social, he or she may even obtain the access of a crossroad to Edelheim.


May Appeal To
:arrow: Hermit Playstyle
:arrow: Casual Players
:arrow: Hardcore Players


Leadership
The membership of the Edelreich is divided into two councils, the Senate and the Assembly of Plebeians. The Senate shall consist of the representatives chosen by their individual villages, one per village, as well as one representative elected from the Assembly of Plebeians for every five of its members. The Senate will have the ability to pass all laws and codes as well as govern the everyday affairs of the Edelreich. The Assembly of Plebeians shall consist of all hermit members in the Edelreich. It will have the following abilities: pass laws that do not have affect on villages and elect members to the senate. As well as two councils shall also exist a consul. The consul shall be elected by popular vote of all citizens of the Edelreich. The consul shall have the power to veto laws unless they have been approved by a minimum of 2/3. The consul also, along with his cabinet, will be in charge of governing external affairs and press for the Edelreich.
Last edited by Cygnus on Thu Dec 25, 2014 1:50 am, edited 2 times in total.
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Re: The New Edelreich

Postby Eemerald » Thu Dec 25, 2014 1:32 am

a new one..?
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A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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Re: The New Edelreich

Postby venatorvenator » Thu Dec 25, 2014 1:33 am

Was about to ask the same thing. What is going on exactly?
Xcom wrote:Most good things last only a short time
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Re: The New Edelreich

Postby Cygnus » Thu Dec 25, 2014 1:47 am

venatorvenator wrote:Was about to ask the same thing. What is going on exactly?

Soviet quit. I'm in charge now.
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Re: The New Edelreich

Postby borka » Thu Dec 25, 2014 4:52 am

good that you're "in charge" now - looks like there are more peeps here who's conceptional batteries need some heavy charging anyways... :lol: :lol: :lol:

Vaku - in charge
jcm - in charge
Bondle - batteries low
Cygnus - in charge

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if you can't offer drama give the ppl something to lol about :P
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Re: The New Edelreich

Postby Prowny » Thu Dec 25, 2014 4:33 pm

Looking forward to a proper civil war :o
loftar wrote:The tears in this thread are so delicious
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Re: The New Edelreich

Postby Jesus_Smith_Nandez » Sat Dec 27, 2014 8:45 am

No I own it Soviet said so. It's mine now he said, hand it over.
Seriously though lol, is this actually real? Will Phinix be in charge next?
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Re: The New Edelreich

Postby Bondle » Sat Dec 27, 2014 8:36 pm

Jesus_Smith_Nandez wrote:No I own it Soviet said so. It's mine now he said, hand it over.
Seriously though lol, is this actually real? Will Phinix be in charge next?


This is real, I have proof of Soviet giving me the Edelreich and I have access to all the oaths. I think I saw yours in there :P let me check.
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Re: The New Edelreich

Postby Jesus_Smith_Nandez » Sun Dec 28, 2014 1:43 am

Bondle wrote:
Jesus_Smith_Nandez wrote:No I own it Soviet said so. It's mine now he said, hand it over.
Seriously though lol, is this actually real? Will Phinix be in charge next?


This is real, I have proof of Soviet giving me the Edelreich and I have access to all the oaths. I think I saw yours in there :P let me check.

Why are you talking in the first person like you're Cygnus? Is he confirmed your alt?
Either way I've been all around and oathed to tons of villages and met a lot of people, and I can confirm I never stayed in a village that was associated with this whole Edelreich thing. In fact, I predicted the day it started that it would fail or be beyond recovery by Christmas, and it looks like I was right.
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God bless
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Re: The New Edelreich

Postby Bondle » Sun Dec 28, 2014 1:50 am

Jesus_Smith_Nandez wrote:
Bondle wrote:
Jesus_Smith_Nandez wrote:No I own it Soviet said so. It's mine now he said, hand it over.
Seriously though lol, is this actually real? Will Phinix be in charge next?


This is real, I have proof of Soviet giving me the Edelreich and I have access to all the oaths. I think I saw yours in there :P let me check.

Why are you talking in the first person like you're Cygnus? Is he confirmed your alt?
Either way I've been all around and oathed to tons of villages and met a lot of people, and I can confirm I never stayed in a village that was associated with this whole Edelreich thing. In fact, I predicted the day it started that it would fail or be beyond recovery by Christmas, and it looks like I was right.


cygnus ban 4evs bro
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