Brodgar again?

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

Re: Brodgar again?

Postby Robben_DuMarsch » Tue Nov 04, 2014 11:01 pm

Speaking from my experience with New Brodgar (I can't speak to Yolan's incarnation), the issue was that things stagnated, people left, and its literally impossible to give "real-time" protection to people in the city. The only effective defense is a strong wall.

tl;dr
People will unavoidably die and quit without walls, often. Once we installed walls, it got super boring, and people quit.

I am not saying its impossible, but without a fundamental game mechanics change, it doesn't seem likely to me that there will ever be a long-lasting open city.
User avatar
Robben_DuMarsch
 
Posts: 2312
Joined: Wed Sep 28, 2011 2:58 am

Re: Brodgar again?

Postby NOOBY93 » Wed Nov 05, 2014 12:40 am

Honestly, the original Brodgar WAS the idea of a place where you see your friend dead in a pool of blood when you woke up in the morning and logged on.
The most exciting part of the village was the mysterious deaths and tragic raids.
Where's the fun in a bunch of noobs walking around trading branches until they quit 3 days later?
Brodgar can be done again, but Brodgar's goal kinda was to fail all along. If you build walls that's not Brodgar.
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Brodgar again?

Postby SamaR » Fri Nov 07, 2014 3:42 pm

I was there some days ago. If we are talking about the same, it is pretty much raided now. But there are still many plots with claim and untouched closed palisades :d
User avatar
SamaR
 
Posts: 64
Joined: Thu Sep 23, 2010 6:18 pm

Re: Brodgar again?

Postby longfeather » Fri Nov 07, 2014 3:44 pm

SamaR wrote:I was there some days ago. If we are talking about the same, it is pretty much raided now. But there are still many plots with claim and untouched closed palisades :d


It was raided months ago.
User avatar
longfeather
 
Posts: 293
Joined: Wed Jan 19, 2011 8:15 pm

Re: Brodgar again?

Postby borka » Fri Nov 07, 2014 6:15 pm

The biggest Problem with Open Cities is that some read "Open for raiding" - funny enough by people that are far ahead from what's lootable ;)

I guess starting time is the best to enjoy an open city when all hands work together :D
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Brodgar again?

Postby Eemerald » Fri Nov 07, 2014 6:46 pm

I think open cities just defy the way this game is normally played, goes against every way you're told to protect and secure yourself. But I do like them, and have had alts in the brodgar cities cause its new people, it's different to living in a city that's closed off, ive recruited quite a few people from it or built up decent relationships which is nice. it would be nice to build a city that's communal where people build together a space, rather than just everyone builds their own little plots. but that's just how I'd work, but it's worth doing again at this stage in the game, I just doubt it will last, since killing newbs is still apparently fun when you have 3k UA.
Image
A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
Eemerald
 
Posts: 2777
Joined: Mon Jan 10, 2011 5:58 pm

Re: Brodgar again?

Postby factnfiction101 » Thu Nov 13, 2014 2:47 am

Good luck, all of the residents cut down the trees for miles around. First thing you need to do is build a bunch of herb tables and people who WILL replant trees... Have a massive area for only trees to grow.
User avatar
factnfiction101
 
Posts: 304
Joined: Sun Apr 01, 2012 6:22 am

Re: Brodgar again?

Postby borka » Thu Nov 13, 2014 1:56 pm

You need a bunch of people to replant - not just people - one of the first things i did with my Alt in New Brodgar was to replant
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Brodgar again?

Postby Eemerald » Sat Nov 15, 2014 1:32 am

plus you never find foragables, an ant hill, any nodes that haven't been drained to death, animals etc! Makes development very difficult, unless people are willing to share more, or respect nodes so that they aren't dug to death
Image
A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
Eemerald
 
Posts: 2777
Joined: Mon Jan 10, 2011 5:58 pm

Re: Brodgar again?

Postby bitza » Sat Nov 15, 2014 1:58 am

Eemerald wrote:plus you never find foragables, an ant hill, any nodes that haven't been drained to death, animals etc! Makes development very difficult, unless people are willing to share more, or respect nodes so that they aren't dug to death


very true but if you're the type of player who takes these sort of things seriously (not that there's anything wrong with that), then brodgar is probably not the place for you
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

PreviousNext

Return to Dwarves & Thieves

Who is online

Users browsing this forum: Claude [Bot] and 5 guests