The Edelreich

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

Re: The Edelreich

Postby NOOBY93 » Thu Jan 02, 2014 3:38 pm

ramones wrote:
NOOBY93 wrote:For comparison, ramones has 4 digits of pearls. THAT's wealth.


You should say "might have", cause you or anyone else have no idea what I have or what I don't have, except me ¦]

Well, you did tell me you have 4 digits of pearls, so either you wasted them on something (which doesn't make it less true), or you were lying for the sake of lying, either way, you have a lot of wealth be it pearls or not. The pearls weren't the point. Was just explaining how little you get from a couple of hours of pearl grinding.
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Re: The Edelreich

Postby LadyV » Thu Jan 02, 2014 7:16 pm

ramones wrote:My wealth is on alts, that was just part of goodies that are being made weekly and kind raiders returned 80% of stuff they have gotten from the raid (ty for that).


Sorry to hear you were raided Ramo. I hadn't heard.
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Re: The Edelreich

Postby Vaku » Sat Jan 04, 2014 8:21 pm

As I said, I have made the updates to the original thread.

I have also shortened the naturalization for a large amount.
Below is what it looks like now:
Image


Go ahead and take a look at the front page to see the changes.

Thanks.
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Re: The Edelreich

Postby Pickard » Sat Jan 04, 2014 11:46 pm

Vaku, you should recruit Ratmir, he will build for you beautiful new Farmertown, with noobs, coins and taxes :D
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
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Re: The Edelreich

Postby Vaku » Sun Jan 05, 2014 6:55 pm

Pickard wrote:Vaku, you should recruit Ratmir, he will build for you beautiful new Farmertown, with noobs, coins and taxes :D


Lol. :P

I would like to welcome Amanosan into the Edelreich. :)

In other news, I have made changes to the OP. They are as follows (so you don't need to look back to see if they're pertinent to you):

Links
Fixed the village admission link. It was broken. Any village now interested in joining the Union can do so by clicking on the banner and completing the questions.

Hermits
:arrow: Hermits may request that new and current citizens be introduced to their hermitage for purposes of developing the hermitage into a village or into a fort.

Soldiers
:arrow: Soldiers will be actively on the move, travelling to villages that need reinforced security, and when not in motion, soldiers will be able to rest in any number of the forts recognized by the Edelreich.

Farmers
:arrow: Farmers may serve as a cook at a fort of the Edelreich.

Laborers
:arrow: Laborers may serve as an armorer at a fort of the Edelreich.

Politicians
:arrow: Politicians, as new citizens and without a village, may be given correspondence with a Hermit for the purposes of converting the hermitage into a village.

Constitution
Added the warning "No one but Politicians are expected to read the Constitution of the Edelreich. Read at your own risk."

Thanks for reading.

To all you villages thinking about joining, I am preparing a "Village" section which will be similar to the "Citizen/Playstyle" section. In the meantime, feel free to ask me any question or give any comments. I would be happy to answer.
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Re: The Edelreich

Postby Robben_DuMarsch » Sun Jan 05, 2014 8:21 pm

This seems like something I would very much enjoy getting involved in, if I was still playing Haven.

Hopefully you are still here when Hafen comes around, Vaku. (Which will in turn hopefully improve the gameplay.)
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Re: The Edelreich

Postby Lord_of_War » Wed Jan 08, 2014 3:55 am

It sounds more like a walled brodgar with a proper structure to me. Perhaps a less unorganized atmosphere?
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Re: The Edelreich

Postby Vaku » Thu Jan 09, 2014 4:48 am

I apologize for the delay in responding. As usual, I have been working on surprises to bring your way, some of which are ready in writing, but not in art (if you can even call the imitations I’ve done, “art.” Cartoons more like it. Anyways, more to come)!

Robben_DuMarsch wrote:This seems like something I would very much enjoy getting involved in, if I was still playing Haven.

Hopefully you are still here when Hafen comes around, Vaku. (Which will in turn hopefully improve the gameplay.)

I am glad to see that you are excited for this prototype! By the time Hafen arrives, I hope to have all the kinks worked out of the social mechanics, making them fluid and fun, so that I can work to adapt them to whatever new features we encounter in Hafen.
Lord_of_War wrote:It sounds more like a walled brodgar with a proper structure to me. Perhaps a less unorganized atmosphere?


Watching the failures of Brodgar this world, and actually observing them when parsing the archives, has been a great learning experience. It has helped to inform me on how I ought to present this Edelreich business to all of you, to achieve realizable security, social mobility, and material prosperity.

I’ve always wanted Brodgar to be more than the self-deprecating “cesspool” that it allowed itself to be. I hope that when any of you join the Edelreich, that you can be proud and conscious of the role you have within the Union, and can achieve the sense that it is really you who is the architect of the impressive social bonds like the ones we have here.

Again, I invite you all, veterans and fresh-faced to join in these festivities, and allow yourselves to be the forefathers of this great thing we have here, the Edelreich.

(Some serious upheavals will be occurring, I've been informed. Such fun! :D )
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Re: The Edelreich

Postby LadyV » Thu Jan 09, 2014 8:48 am

No thank you Vaku. You have set yourself up in a position that does not change or allowed to be elected. You seek to regulate village life to a point they really have little control over their own place, you draw your protective army from the villages in your group so precious villagers are no longer working for them and not in those villages, you sabotage diplomacy from being fast to slow or non existent by creating fife's politics or requiring a congress vote, and the whole concept a hermit must register with you for any kind of recognition is absurd.

If you are serious about forming a viable neutral group then remove your absolute position, present your ideas as suggestions and not forcing amendments to them, and of course make sure you have a resonable membership before laying such things out. No alts or friends village to unduly influence things.

When you have achieved that and allow your members to select what works best for them all rather than dictate you might be better off. Democracy and Republican ideals are nice, except in games. People have nothing to loose or commit to other than a virtual creation so it rarely works out well. People subvert, twist, and deceive.
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Re: The Edelreich

Postby Vaku » Thu Jan 09, 2014 5:18 pm

Warning! Hidden is a public response to LadyV's public critique. Danger! Danger!

LadyV wrote:You have set yourself up in a position that does not change or allowed to be elected.

Lawkeeper, yes. I’m glad you’ve taken the time to read what I directed you to, when you did not read it the first time. Your posts are showing a common theme, that you entertain conjecture with what little you know.

After the Sovereign is selected, and selection must be completed in a month’s time, I then take a back seat to the Council of Lawspeakers, where my only duty there is to be a tie breaker (which actually will never occur so long as there are an odd number of villages admitted to the Union). If the Sovereign dies, resigns, or is impeached (Yes, impeached! The villages can overrule my decision), then I assume his position, and must find a new Sovereign within the month. I cannot choose the same Sovereign again, tyrannically, or even if I wanted to just dick around with Congress, because of this clause:
Constitution of the Edelreich, Article 1: Of Court & Council Section. Section. 3. wrote: Judgement in Cases of Impeachment shall not extend further than to removal from office, and disqualification to hold and enjoy any office of honor, trust or profit under the Edelreich: but the party convicted shall nevertheless be liable and subject to Indictment, Trial, Judgment and Punishment, according to Law.

Rest assured, LadyV, life goes on.
LadyV wrote:You seek to regulate village life to a point they really have little control over their own place…

As I’ve said already, I have no role besides tiebreaker in Council, and selecting a Sovereign which the Congress can overrule. Moreover, this post of yours shows you didn’t catch this the first time. The entire document is mutable That means it can be changed, LadyV, and by whom you ask? (Because I hope you’ve asked yourself this.) Changed by the Lawspeakers and the Hirdsmen. The villages hold themselves in check. I don’t do it for them. No laws are struck from the document or entered into it without the consent of the village representatives (And YES, they are representatives, because the village of their origin votes them in. I don’t choose them.) Moreover, xD Moreover, I have to say it twice, because you’ve missed it twice, the villages create their own local laws for things not covered in the Constitution (and there is a lot not covered). And look at this clause:

Constitution of the Edelreich, Article 4: Village Relations, Section. 4. wrote:The Edelreich shall gurantee to every village within the Edelreich a republican form of government, and shall protect each of them against invasion; and on application of the legislature, or of the executive (when legislature cannot be convened), against domestic violence.

That means that constitutionally, the villages themselves cannot do away with voting for Lawspeaker and the Hirdsmen. This means that if there is a village not guaranteeing some show of a republic (By show of hands, yeas & nays, ballots, etc.) then the federal government steps in to restore a republic system.

LadyV wrote:you draw your protective army from the villages in your group so precious villagers are no longer working for them and not in those villages,

I’m glad you used the word protective, because it is a protective army, but it’s not my army, it’s the Edelreich’s. And what is the Edelreich? It is a union of villages. So what does that mean? It’s an army for the protection of all the Edelreich’s villages.

Strangely, you also assume I have taken away the Soldier’s ability to choose a residence with this line, “no longer working for them and not in those villages.” They still can choose a residence, aside from being a soldier they enjoy all the rights of a normal citizen. There is a lot you do not know, and some of that is my fault, as I’m working on making bullet points and easy-to-read sections, but if you have to up your critical reading skills. I cannot hold your hand the whole way through.
LadyV wrote:creating fife's politics or requiring a congress vote

Will you make up your mind? Which one is it, Fife politics or Congressional politics, Fife politics or Congressional politics?

LadyV wrote:and the whole concept a hermit must register with you for any kind of recognition is absurd.

If you want the protections guaranteed by being a citizen, you’ve got to be a citizen. Hermit or not, we won’t dictate how you play the game, and welcome everyone: the min-maxers in forts, the social in villages and the hermits may do whatever they like on their property. Win, win, win?

LadyV wrote:If you are serious about forming a viable neutral group then remove your absolute position, present your ideas as suggestions and not forcing amendments to them, and of course make sure you have a resonable membership before laying such things out. No alts or friends village to unduly influence things.

Uhm, the Edelreich is not just inanely neutral, it’s innately neutral with regards to all political bodies except those within its purview. It is a conscious government that does as its people wants. And last I recall, I invited people to join, not forced people to join. I don’t recall you jumping into the Grey City recruitment thread when they announced this line,
Colin500 wrote: he spend most time walking on nearby lands seeking for new people to recruit, instead of killing them he just KOed them and everytime he did this, he makes his victim choice to leave those lands for ever or join him, if he wouldn't agree to any of those options...he gets killed.

Perhaps you just didn’t take them seriously, in which case, I and the rest of the Edelreich should feel flattered you’re so concerned this will impact you so greatly.

You mention this, “Be sure you have a reasonable membership before laying such things out” xD And I’m not sure you understand how crooked you sound here. You’re asking me to spoil the vote by disallowing “unreasonable” people. Last I checked, those with different opinions than yourself, they are not “unreasonable.” Like, wow…

LadyV wrote:Democracy and Republican ideals are nice…

Yes…
LadyV wrote:except in games.

Uh, oh.
LadyV wrote:People have nothing to lose or commit to other than a virtual creation so it rarely works out well. People subvert, twist, and deceive.


You do realize that the ideas of a republic or indeed any government is by nature, a virtual creation, yes?
And yet, they have fervent followings of suitors, people who protect their government with life, limb and love. You’ve chosen to entertain subversion and deception, and you’re blinding yourself with those notions, ignoring that behind every law is principle, especially in this government, where it is all for the benefit of the Hearthlings and their freedoms.

Those who have thus far joined, and have been here from the beginning understand this.
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