The Edelreich

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.

Re: The Edelreich

Postby Lord_of_War » Tue Jan 14, 2014 9:14 am

LadyV wrote:
Tonkyhonk wrote:@LadyV
Oscar Wilde wrote:It is always a silly thing to give advice, but to give good advice is fatal.


Then I will have died doing the right thing, my hands free of selfishness and greed. :)

The sentence then o Pilate?
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Re: The Edelreich

Postby Vaku » Sun Jan 19, 2014 6:55 am

Hello all,

I would like to preface this update with a warning:

When making the Oath, be sure to write your name as it can be found on the forums. The search function is case sensitive and very picky, and if I cannot find you on the forums, I cannot confirm your Oath.

Thank you.


I have added four new sections describing the different lives that are lead when living in a Village, a Fort, and a Hermitage, with the final section being a flowchart illustrating the legislation process.

The Life in a Village
Villages are the bustling centers of hearthling activity. From commerce in the morning to the social gatherings at night, it can all be found in a village. These locations tend to be very laid back, and their inclusiveness and standards of living have allowed them to become the most populous locales within the entire Union.

May Appeal To
:arrow: Casual Players
:arrow: Social Players
:arrow: Hardcore Players
:arrow: Politician Playstyle
:arrow: Industrialist Playstyle

The Life in a Fort
Fort living requires a discipline which is not unusual to the most hardworking of hearthlings, or to hearthlings eager to learn a thing or two about their craft, from farming practices to combat technique. The entire fort is arranged in the fashion of the Edelreich Military, where Barracks exist for living spaces instead of neighborhoods, and instead of private gardens, maintained independently, there are large protected fields for the growth of basic foodstuffs used in the fort and at times delivered within a relief package to a Hermitage, or more direly, to a Village in famine.

The head of all forts is the Sovereign of the Edelreich, and more immediately in command is the Fort Lawspeaker, to whom the Sovereign maintains direct contact. Running things for the Fort Lawspeaker is the Fort Chieftain, then for him or her, the Fort Huascars. Receiving orders from the Fort Huascars are the Fort Sergeants, who are the last of rank allowed to give orders. Soldiers are the rank beneath Fort Sergeants, and make the base of the entire Edelreich military, and may earn their way from being a recruit, to the position of Fort Lawspeaker with their own detachment.

Forts and villages go hand in hand, and it is not unusual for a fort to be established close to a village with a road intact, allowing soldiers the mobility to maintain their home in a village, and still fulfill their duties in a fort.


May Appeal To
:arrow: Hardcore Players (Min-Maxers)
:arrow: Action-Oriented Players
:arrow: Soldier Playstyle
:arrow: Farmer Playstyle

The Life in a Hermitage
A Hermitage in the Edelreich is nearly similar to a Hermitage existing outside the Edelreich, except that Hermitages in the Edelreich benefit from all the opportunities and protections found, when naturalized as a citizen of the Union. Life independent of the villages is often peaceful, and idyllic, including the vast expanse of land to oneself and his or her property. However, when life alone may become challenging, dangerous or boring, Hermits within the Union may appeal to their government for aid and access.

Some of the perks may include the receiving of Relief Packages, which more often than not include basic foodstuffs. Separately, Hermits may make a request for a Crossroad Tower for quick military response, and through some basic screening, when a Hermit is feeling social, he or she may even obtain the access of a crossroad to Edelheim.


May Appeal To
:arrow: Hermit Playstyle
:arrow: Casual Players
:arrow: Hardcore Players

The Legislation Process
Below is a flowchart which summarizes the way in which laws are made under the provisions of the current Constitution of the Edelreich.
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Re: The Edelreich

Postby jinzo » Sun Jan 19, 2014 8:44 pm

well my village is in the edelreich and so far we r getting along,i dont see whats the issue here :D ,and yea we have freedowm to do whatever we want cuz they (edelreich) dont mess with the village daily work :lol:
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Re: The Edelreich

Postby Vaku » Tue Feb 25, 2014 9:55 pm

Thank you jinzo for your continued support.

Those of you who are part of the Edelreich are well aware that I have been unable to commit many hours of my time to Haven & Hearth as of late.

In the free hours I used to spend on ingame matters, I have taken to spending on completing out-of-game pet projects, projects that I feel will contribute in even greater ways to the Edelreich than hours foraging curios could.

This also means that I will return from my silence on this particular thread, and encourage greater immigration to the Edelreich and resume my invitation to all of you denizens of the Hearthlands, leaders and otherwise, to consider if the Edelreich may be the place for you.

Below and hidden are samples from the guide I'm working on as a starting place for future Edelreich affairs.

The entire document will be made public, and though its use is aimed directly at organizing the Edelreich, what it covers may be adopted by anyone. If you'd like more specifics, to collaborate, or if you're just curious, go ahead and let me know in PM and I may share with you more details.

I sampled pages that are least likely to change when released:
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. . .

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. . .

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Take care everyone, and I'll keep in touch.
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Re: The Edelreich

Postby jcm2214 » Mon Nov 17, 2014 2:59 pm

Does this have any form of existence still?
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Re: The Edelreich

Postby Vaku » Tue Nov 18, 2014 4:25 am

jcm2214 wrote:Does this have any form of existence still?


Well no. It hasn't, but funny thing:

Since you bumped this thread from its home, way down from the depths of Dwarves & Thieves, I've been receiving requests to join!

xD

While it is possible to revive this group, I am still not in a position to dedicate time to ingame activities. If anyone shows an interest in taking the reigns, I would be happy to transfer my set of tools to some dedicated hands.

After I left, the existing members dispersed into the Hearthlands.

You must be willing to explore surrounding areas and invite people to the community. You must allay fears of exposure to the world at large, and you must dispel the chronic agoraphobia we suffer from. This group and groups like it hold a promise of cooperation that is achievable only if disparate groups unite and do so regularly. I speak to the proverbial you because I am still months from being able to dedicate time ingame. But I know that you are out there.
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Re: The Edelreich

Postby Niza » Thu Nov 20, 2014 12:01 am

so, you make a question and then you answer it yourself ?...are you talking alone at your room ?....autism maybe ?
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Re: The Edelreich

Postby jcm2214 » Thu Nov 20, 2014 3:53 am

Niza wrote:so, you make a question and then you answer it yourself ?...are you talking alone at your room ?....autism maybe ?

We're different people.
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Re: The Edelreich

Postby soapdish » Thu Nov 20, 2014 5:45 am

or are we all just Jorb and Loftar's alts
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Re: The Edelreich

Postby Robertzon » Thu Nov 20, 2014 1:24 pm

Niza wrote:so, you make a question and then you answer it yourself ?...are you talking alone at your room ?....autism maybe ?

not sure if retarded or just...
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