About me:
- Played since end of world 5.
- Been killed multiple times, death isn't a deterrent for me.
- Knowledgeable of all quality mechanics, and will not damage quality in any communal plots.
- Will happily play in both a communal/private plot, or any other alternative setup.
- Prefer access to a vault (after I prove myself.) or help setting up a vault.
- Can farm/bake/cheese/silk/mine/hunt/explore/tree farm/everything.
- Extent of PvP experience is fighting non-elite players/running ... looking to learn.
- I use Skype.
- I am located in UTC-4 (Eastern TZ) and am around to play from generally 16:00 - 24:00 weekdays, with unlimited flexibility weekends.
What I want:
A small tight-knit community of players who are actively participating in the quality game, and are prepared to fight/raid. Hopefully one that is not intimidated by death, and are willing to fight outnumbered! Specifically, one that will accept that I will play often enough, but with less time around when law school work has me busier.
Why I am looking for a village:
I started at world launch, and played entirely solo (I ran a small community of roleplayers that scattered a hillside in the area I lived) but everyone began to quit after some time. I had my own plot, my own mines, my own ranch (cows/pigs/sheep), farm (all resources), q68 water, q48 clay, and q62 soil, that I had gathered *entirely on my own.*
Suffice to say, running everything by myself was too time consuming and without the companionship of friends and roleplayers, I stopped playing when I had to start law school (less than two months after w7), here is what I have left.
Current Characters Available:
Explorer/Survival Crafter
Character created at
2013-06-03 04:06
Last played at
2013-09-19 23:10
Direct ancestor
None
Learning points collected
6810 (3406190 total)
Age
6 weeks, 2 days
Values
Strength 23
Agility 20
Intelligence 53
Constitution 20
Perception 68
Charisma 11
Dexterity 11
Psyche 10
Unarmed Combat 50
Melee Combat 1
Marksmanship 64
Exploration 100
Stealth 1
Sewing 10
Smithing 10
Carpentry 1
Cooking 72
Farming 1
Survival 204
Personal Beliefs
Nature -5
Life 5
Civil 5
Night 0
Martial -5
Change 5
Farmer/crafter:
Character created at
2013-06-03 09:29
Last played at
2013-09-19 23:12
Direct ancestor
None
Learning points collected
463174 (3015514 total)
Age
6 weeks, 1 days
Values
Strength 35
Agility 37
Intelligence 19
Constitution 18
Perception 19
Charisma 12
Dexterity 60
Psyche 39
Unarmed Combat 1
Melee Combat 1
Marksmanship 1
Exploration 1
Stealth 1
Sewing 130
Smithing 70
Carpentry 100
Cooking 1
Farming 120
Survival 1
Personal Beliefs
Nature 5
Life 5
Civil 5
Night 0
Martial -5
Change 5
Fighter:
Character created at
2013-06-04 08:48
Last played at
2013-07-27 08:17
Direct ancestor
None
Learning points collected
90173 (3303668 total)
Age
2 weeks, 2 days
Values
Strength 77
Agility 78
Intelligence 32
Constitution 77
Perception 34
Charisma 27
Dexterity 10
Psyche 10
Unarmed Combat 219
Melee Combat 100
Marksmanship 1
Exploration 1
Stealth 1
Sewing 1
Smithing 1
Carpentry 1
Cooking 1
Farming 1
Survival 13
Personal Beliefs
Nature 0
Life 5
Civil 5
Night 0
Martial -5
Change 5
Miner:
Character created at
2013-06-08 01:23
Last played at
2013-07-26 01:13
Direct ancestor
None
Learning points collected
67886 (247201 total)
Age
2 weeks, 2 days
Values
Strength 90
Agility 10
Intelligence 10
Constitution 12
Perception 11
Charisma 10
Dexterity 10
Psyche 10
Unarmed Combat 1
Melee Combat 1
Marksmanship 1
Exploration 5
Stealth 1
Sewing 1
Smithing 45
Carpentry 2
Cooking 1
Farming 1
Survival 30
Personal Beliefs
Nature -5
Life 5
Civil -5
Night 0
Martial -5
Change 5