End of the world Brodgar

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Re: End of the world Brodgar

Postby Hype » Thu Aug 27, 2015 8:50 am

Pictures one day before Hafen

Graveyard
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Barter Stands
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Public Wagon
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Little Public Smeltery
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Brodgar Tavern
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Public Field
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It was a really enjoyable ( and dangerous ) experience. A lot of fun and hard work ;)
"We lost because we didn't win"
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Re: End of the world Brodgar

Postby epicless » Thu Aug 27, 2015 11:37 am

Hype wrote:Pictures one day before Hafen

It was a really enjoyable ( and dangerous ) experience. A lot of fun and hard work ;)

Not bad. Good luck next world!
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Re: End of the world Brodgar

Postby momosan » Thu Aug 27, 2015 2:59 pm

Nice screenshots. I wonder how many great stories died untold with such a big graveyard.

Can you show us maybe some of the best plots that got around to this day? Never had the chance to visit Brodgar this world.
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Re: End of the world Brodgar

Postby Reeyfer » Thu Aug 27, 2015 4:51 pm

borka wrote:If you choose to be neutral your neutrality exists - while others still might not accept it ... a main flaw of MMO games like HnH: always other-directed


That and the difference stats bring. Even in the worst of times small open towns could exist irl because it took a decent force to subdue them, not just a couple of bandits, even if they had no real organized militia. After all a half dozen guys with bare hands can destroy a knight in full plate with a greatsword if they're willing to eat some losses, much less a dozen or so well armed and trained bandits vs. a couple hundred pissed off peasants with woodaxes and pitchforks. That's completely flipped on its head in a game, because statted and equipped characters are like unto gods compared to newbies, literally impossible to damage if they have decent armour and stats.

Ofc you can't have a more quasi-realistic progression because then all the people who are willing to grind for hundreds of hours or just sick bots on it would bitch and moan endlessly about getting killed by a mob of lowbies when they were trying to punch down all the houses in their village and dump all their items in the river. And so, you can't really have much in the way of villages or trade or commerce on the level you would irl but instead just multi-walled fortress compounds that might make individual trade deals with allies if their alts can't produce absolutely everything they need :roll: It's a shame because with the permadeath nature of this game it's got a better chance for that kind of thing, for limiting the griefers, than most open world no limits mmorpg games do. Even griefers don't want to have to constantly grind up or buy (apparently that's a thing? lol) new characters.
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Re: End of the world Brodgar

Postby Hype » Thu Aug 27, 2015 5:45 pm

momosan wrote:Can you show us maybe some of the best plots that got around to this day? Never had the chance to visit Brodgar this world.


A lot of plots were left abandoned after raids. There is still few of them that look good ;)

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My little plot. Can't say it's much but atleast I had a place to store my things at.

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Boy, that's a lot of hearth fires.
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Last edited by Hype on Fri Aug 28, 2015 7:07 am, edited 1 time in total.
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Re: End of the world Brodgar

Postby borka » Thu Aug 27, 2015 7:55 pm

Once there was just a single Kiln ... you walked very fast ... gratz on that !!! :D
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