leanne69 wrote:Kaios wrote:Diminished return would be a good start, I don't think this curbs the issue of botting though as botters will still be able to remain higher in stats indefinitely.
The more constitution you have less hp per con you will get for rising your stats.
Constitution : 100*sqrt(con/10)
10 con = 100hp
40 con = 200hp
90 con = 300hp
160con = 400hp
Strenght is the same. I'll give the example in UC damage to avoid overcomplicating my example:
<<< Base damage of punch : 10
With a STR of 10 : 10*sqrt(str/10) = 10 damage
With a STR of 40 : 10*sqrt(str/10) = 20 damage
With a STR of 90 : 10*sqrt(str/10) = 30 damage
With a STR of 160 : 10*sqrt(str/10) = 40 damage
More str you will gain, less efficient it'll become as you progress.
Agility is already nerfed, since it is capped from 0.8 to 1.2
MC/UA have already been nerfed. There is only 12% difference between you and the guy with twice more MC/UA that you have.
What i'm trying to point out is there is >ALREADY< a diminishing return included in the game.
what you're asking is probably horizontal asymptotic formula, but it would simply lead to another version of stats cap. That would be nonsense to remove stats cap but include that instead.
hey do u remember mc and ua weight formulas maybe cause i dont and maybe i am bad at searching or just lazy but i didnt find it in wiki