by tyrtix » Wed Nov 09, 2016 5:37 am
So, in the end: you did not tried the recipes, you say that you already read my other post and don't figure why i made another post to write these things, when the other post is from 5 days before and no-one still spoke about those things in this post. Also: the other post answer you very well and disproves the statement "it all works as intended" (wich is a strawman, as it's obvious that all works as the devs intended to, they made the code, i expect coding is not a random thing...).
Again you pick some things and assume the whole for little examples (the meat we use most works fine...but the others, not, and in fact, judging from those you cited, those that works bad are the majority).
Let's explain better with a breakdown. Meat pie was used as a str increase fep before update. Without the update, every kind of meat used results in the same recipe, so we could use, say, chicken, for making them, having a better use for that meat (the same goes down for badger, lynx, aurioch, mutton, hedgeog, even rabbit and squirrel maybe, and as we can see these are more than the other meat types cited). With the update: a meat pie made with chicken removes some str fep, while giving a really small dex fep. This time, the meat pie is less useful than it was before, as you don't want to raise dex with meat pie, because it still is a str raising food (majority of fep given by the pie is still str, dex fep is totally irrelevant and not even 10% of the total fep given).
As i said in my other post, also, chicken not always gives dex fep, but in some recipes it gives cha: i made a 60ql (iirc) encumbered roast with chicken at 10ql, getting a whoppy 0.5 dex fep from chicken, the other 15 points were the normal from the encumbered recipe.
From a gaming design pov, this happens generally because there's a deep difference between what the devs are trying to make, and what the players really get from the update: we, the players, have in fact less choices, and not more, because of the bad balance of the mechanics used, while with a good balance we will have more (like, making a meat pie with chicken that gives 10% str fep, 40% con, 50% dex, maybe).
Btw, squirrel roasted meat gives just int, not cha or per...consistency happens when using the same meat in all the recipes you get the same deviation, not when it works just in a recipe or two with different other ingredients: it is conterintuitive that a roasted meat that gives int, when used in another recipe gives per or cha (i don't want to speak about your perception of what is good for you or the other or the majority of the player base, seeing the game like that means that botting is legit and good because majority of end-game players do that...).
Ending the analysis: do you think that making a recipe tied to some kind of meat to be useful is better than leaving it works anyway with every kind of meat?
Do you think that the current system, speaking about meat usage, made some kind of less good meat, more useful, and how?
Do you think that recipes that were already in little use (like encumbered roast) are now better with 4 fep types, instead of just 3?