Game Development: Truffle Snout

Announcements about major changes in Haven & Hearth.

Re: Game Development: Truffle Snout

Postby Lunarius_Haberdash » Thu Aug 16, 2018 9:45 pm

iamahh wrote:server side bots (NPC)


Ewww, No.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Truffle Snout

Postby DatSheep » Fri Aug 17, 2018 3:36 am

iamahh wrote:i'm a simple hearthling

all i want is waterforming, server side bots (NPC), touchscreen client support, android port, and RTS fast matches

is that too much to ask for a couple nordic developers struggling with heat waves ?!??!1


lmao sameeee
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Re: Game Development: Truffle Snout

Postby Dakkan » Sat Aug 18, 2018 3:03 am

Has anyone seen the Truffle Snout value increase yet? We've only seen 12 decreases.
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Re: Game Development: Truffle Snout

Postby LadyV » Sat Aug 18, 2018 6:22 am

Truffle oil and butter next? :)
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Re: Game Development: Truffle Snout

Postby thesourceofsadness » Sun Aug 19, 2018 11:30 am

Ardennesss wrote:"biggest issues"

While combat and siege mechanics can be still considered as problems, you should understand that changing such core mechanics is not easy and should be made with caution. It's quite simple to ruin all the game with some hasty change. So it takes a lot of time and testing before some changes can be made.

What 'bout "poor communication with community" - that's a bullshit. Try to play Eve Online (no, don't) or something to see how community makes 20 forum pages with "your update is AWFUL!!!111oneoneeleven" and devs response with "Oh, we glad to see how we made Eve to be a better place for everyone".

Jorbtar is always here and can be talked to personally. And he really considers community suggestions.

By the way, thanks for forest expanding and stumps and logs decay i suggested among the others some time ago. Glad to see some of my suggestions in game.

I'm always impressed to see how such a complex game can be made by only two (goddamn, TWO!) people. And i understand, why changes take time. I suggested many times to get a few more people to do routine work like community management or bughunting, but it looks like Jorbtar doesn't want anyone to touch his stuff.

Sorry for a long text and my broken EngRish as always.
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Re: Game Development: Truffle Snout

Postby Ukhata » Mon Aug 20, 2018 7:52 am

Dakkan wrote:Has anyone seen the Truffle Snout value increase yet? We've only seen 12 decreases.


same here
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Re: Game Development: Truffle Snout

Postby KwonChiMin » Mon Aug 20, 2018 10:02 pm

Dakkan wrote:Has anyone seen the Truffle Snout value increase yet? We've only seen 12 decreases.

I guess all pregnancies started pre-patch lead to 0 increase at best.
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Re: Game Development: Truffle Snout

Postby Dakkan » Mon Aug 20, 2018 10:45 pm

KwonChiMin wrote:
Dakkan wrote:Has anyone seen the Truffle Snout value increase yet? We've only seen 12 decreases.

I guess all pregnancies started pre-patch lead to 0 increase at best.


Seems strange that they can go down, but not up.
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Re: Game Development: Truffle Snout

Postby DatSheep » Tue Aug 21, 2018 12:53 am

Should be fixed now y'all
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Re: Game Development: Truffle Snout

Postby neeco » Tue Aug 21, 2018 12:56 am

DatSheep wrote:Should be fixed now y'all [postcount+1]


They're talking about the breeding values on pigs, not:

jorb wrote:Truffle spawn values no longer accidentally left in debug mode, and are now set to some sort of sane value.
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know

jorb wrote:The running server is the test server.
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