Game Development: Dynamic Cow

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dynamic Cow

Postby ctopolon4 » Wed Sep 19, 2018 12:21 pm

BBC to male (better somewhere on top) ¦]
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Re: Game Development: Dynamic Cow

Postby Aceb » Wed Sep 19, 2018 2:01 pm

Image

Oh yeah, it's so hard to tell the difference between one and another...

DISCLAIMER: This is after I trimmed my herd and it wasn't a problem, unless You play with view so high above sky that Your own char looks like ant... it's your problem.
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Re: Game Development: Dynamic Cow

Postby eliminoid » Wed Sep 19, 2018 5:02 pm

That remids me of Spinda coloring mechanic from Pokemon!
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Re: Game Development: Dynamic Cow

Postby tyrtix » Fri Sep 21, 2018 2:17 pm

meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
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Re: Game Development: Dynamic Cow

Postby Aceb » Fri Sep 21, 2018 3:32 pm

tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.


I know that many people I used to play with, changed their playtime in favor of World of Warcraft (Battle of Azeroth DLC came out). I don't see a reason why it would be H&H problem in that matter and how jorbtar would have any way of preventing that. There's always more to dropping player count.
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Re: Game Development: Dynamic Cow

Postby jorb » Fri Sep 21, 2018 4:30 pm

tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.


Feel entirely free to suggest improvements, oh sage one.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Dynamic Cow

Postby shubla » Fri Sep 21, 2018 4:30 pm

tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.

If devs wanted players the would probably just reset the world. But maybe they dont want players that badly.
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Re: Game Development: Dynamic Cow

Postby Potjeh » Fri Sep 21, 2018 4:31 pm

jorb wrote:
tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.


Feel entirely free to suggest improvements, oh sage one.

It's not like you listen.
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Re: Game Development: Dynamic Cow

Postby jorb » Fri Sep 21, 2018 4:45 pm

Potjeh wrote:
jorb wrote:
tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.


Feel entirely free to suggest improvements, oh sage one.

It's not like you listen.


That I do not immediately jump at the opportunity of implementing your most terrible ideas does not mean that I do not listen to them. Several of your ideas have made it into the game. Not sure why you're salty.
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Re: Game Development: Dynamic Cow

Postby Potjeh » Fri Sep 21, 2018 4:51 pm

It's not about concrete ideas, it's about the core concepts. You consistently refuse to admit that stat and quality inflation is a problem, and in fact pretend that it's an actual endgame. Why do you think everyone waits for world reset to play, and only plays for the first couple of months?
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