Please please please do time gating right. Do it as a pool that you can deplete in one go but takes time to recover kinda like satiations but without each step being shittier than the last.
How I see it working both for quests and food intake:
-you have a pool of eating for each satiation
-this pool maxes out at eating about 50 (not set in stone) items a week with no penalties satiation or hunger
-each item can still have its own satiation and some will be better than others by the amount they deplete out of the pool. Randomness is gone though fuck randomness satiation (if you insist on maintaining it you can just have them deplete random numbers from the pool but this of course averages out better due to the increased capacity)
-pools can be depleted all at once or partially each day by eating variously satiation inducing foods
-pools regenerates each day but only once a day (this is important to remove the need to bot at thresholds for secondary pools see bellow)
-drinks work to regenerate the other pools but have their own pool that will be emptied by drinking
-if you empty a pool you can still keep eating but you start eating from a second stage pool of that type that gives half the feps and is half as big, this repeats halving both fep and pool size each time (this is keeping the good parts of the hunger system which is lets casuals play less, lets grinders put more effort into it but won't fuck your base hunger bonus forever if you do energy work (which you get to keep as well see jorb how many systems you like that you get to keep), you just need to wait for your main pool to regenerate)
-you have a pool of questing
-max pool fills over a week, you can do 15 quests
-pool refills partially once a day
-once pool empties you can still do quests but all further quests will be quality increasing and gilds only
What does this variant achieve?
-Maintains many of a current systems in original or adapted form.
-Keeps casuals casual
-Allows no lifers to push for more
-Allows average players to be somewhat competitive
-Does not force 24/7 online use to maximize gains
-It's not needlessly convoluted and its still easily understandable
-Allows people to do energy intensive jobs without fucking all character developement
-Profit
Someone nitpick my system. And now for me having suggested it just means it will never be implemented because Jorb doesn't implement peoples suggestions as they are. Fuck me.