Game Development: Glimmer Thatch

Announcements about major changes in Haven & Hearth.

Re: Game Development: Glimmer Thatch

Postby SovietUnion » Wed Oct 16, 2019 8:21 pm

Auto aim bug. Scenario:

You are fighting with guy1, and guy2 aggro's you, the main target remains guy1 (even the arrow points still at him). Auto aim attacks like go for the jugular target guy 1, as they should. But "manually" auto aimed attacks like punch with Shift are aiming at guy2, who is not your target. You need to cycle again after sbdy aggro's you to your correct target, otherwise you'll aim always for the newest guy who aggrod' you.

So.... pls fix

EDIT: Also, auto-aimed punch/left hook tend to miss a lot. Which is annoying
Last edited by SovietUnion on Wed Oct 16, 2019 9:42 pm, edited 1 time in total.
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Re: Game Development: Glimmer Thatch

Postby Redlaw » Wed Oct 16, 2019 8:24 pm

loftar wrote:
Redlaw wrote:Nice hoping at some point you can add some animals for the people that do not PVP to learn how to use the new combat system as its closer to being done. Keep up the good work.

The thing is that animal AI is going to demand a rather total rework to work with this combat system, so we're saving that for when we're feeling more comfortable with the PvP aspects of it.


Thats fine, as a final step it be cool to learn as you adjust the AI for it. May ants become endgame critter stronger then trolls (just kidding).
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Re: Game Development: Glimmer Thatch

Postby HasseKebab » Wed Oct 16, 2019 9:13 pm

Archiplex wrote:
loftar wrote:
Redlaw wrote:Nice hoping at some point you can add some animals for the people that do not PVP to learn how to use the new combat system as its closer to being done. Keep up the good work.

The thing is that animal AI is going to demand a rather total rework to work with this combat system, so we're saving that for when we're feeling more comfortable with the PvP aspects of it.


Look at the bright side. Cliff 'hunting' and boat 'hunting' might become all the more easier to deal with if animals outrange players.


New mechanics means new exploits unfortunately.
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Re: Game Development: Glimmer Thatch

Postby neeco » Thu Oct 17, 2019 1:10 am

jorb wrote:It may be too difficult to flee now


Good joke. You funny man, Jorbo.
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Re: Game Development: Glimmer Thatch

Postby loftar » Thu Oct 17, 2019 2:12 am

SovietUnion wrote:You are fighting with guy1, and guy2 aggro's you, the main target remains guy1 (even the arrow points still at him). Auto aim attacks like go for the jugular target guy 1, as they should. But "manually" auto aimed attacks like punch with Shift are aiming at guy2, who is not your target. You need to cycle again after sbdy aggro's you to your correct target, otherwise you'll aim always for the newest guy who aggrod' you.

I've been trying a couple of different ways to reproduce something like this, but can't. Are there any particular circumstances needed to? Can you give exact step-by-step instructions to reproduce?
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Re: Game Development: Glimmer Thatch

Postby Fostik » Thu Oct 17, 2019 6:48 am

Glimmermoss is a pretty rare curio, which never required sink mechanic, why did you decided to make it thatching material? From the point of view of game mechanics this is strange idea.
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Re: Game Development: Glimmer Thatch

Postby jorb » Thu Oct 17, 2019 7:18 am

Fostik wrote:Glimmermoss is a pretty rare curio, which never required sink mechanic, why did you decided to make it thatching material? From the point of view of game mechanics this is strange idea.


Precisely because it is rare?
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Re: Game Development: Glimmer Thatch

Postby Granger » Thu Oct 17, 2019 10:04 am

Cavebulbs next please, for a nice blue-ish glowing thatching.
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Re: Game Development: Glimmer Thatch

Postby wonder-ass » Thu Oct 17, 2019 11:47 am

radius on cleave opk and rip apart kito is waayyyyy too big lower that by a good bit imo. also feel like you should do more with opk.
being able to hold moves for a longer duration to kinda bait out moves (quickdodge) would be nice.
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Re: Game Development: Glimmer Thatch

Postby Lyrroth » Thu Oct 17, 2019 2:08 pm

Fostik wrote:Glimmermoss is a pretty rare curio, which never required sink mechanic, why did you decided to make it thatching material? From the point of view of game mechanics this is strange idea.


it was a discord whim and request not because glimmermose need any more usage or sink it doesnt hurt anybody it is here now so why complaining
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