wonder-ass wrote:did u scrap the neat looking bundle art? kind of liked the aesthetic of it.
new and fun art of stacked items in bundles walked so that small number in the corner could run
wonder-ass wrote:did u scrap the neat looking bundle art? kind of liked the aesthetic of it.
jorb wrote:
- Apologies for the radio silence. A lot going on. Will do better, but patches may be intermittent for a while. We work as much as always.
bumfrog wrote:jorb wrote:
- Apologies for the radio silence. A lot going on. Will do better, but patches may be intermittent for a while. We work as much as always.
so one patch a month’s the new status quo, huh?
loftar wrote:Pushed some more smaller accrued fixes that don't really warrant their own announcement:
- When mousewheeling into inventories that only accept some items (eg. herbalist tables, smelters, &c), the transfer will try to find items in stacks (and also other container items) to see if something matches. It's a general mechanism, so I'm not sure if it might have some unintended consequences that are less desirable, but I haven't found any obvious yet.
- The Drink action still uses the general autodrink mechanism that is invoked when out of stamina, but this mechanism has been augmented such that, if you have nothing drinkable bound to your hotbelt, it looks for anything drinkable that your character has. The intention is that if you don't care what you auto-drink or the order in which they are prioritized, just don't bind anything, and if you do, you can bind the things you want to drink.
- If a chippable boulder is in the way when area-mining, the character will first prefer to chip down said rock. Hopefully this lessens the problem with boulders preventing area-mining.
- The following things now stack: Feathers, entrails, intestines, animal fat, rendered fat, butter, eggs, and bone material.
loftar wrote:Pushed some more smaller accrued fixes that don't really warrant their own announcement:
- When mousewheeling into inventories that only accept some items (eg. herbalist tables, smelters, &c), the transfer will try to find items in stacks (and also other container items) to see if something matches. It's a general mechanism, so I'm not sure if it might have some unintended consequences that are less desirable, but I haven't found any obvious yet.
- The Drink action still uses the general autodrink mechanism that is invoked when out of stamina, but this mechanism has been augmented such that, if you have nothing drinkable bound to your hotbelt, it looks for anything drinkable that your character has. The intention is that if you don't care what you auto-drink or the order in which they are prioritized, just don't bind anything, and if you do, you can bind the things you want to drink.
- If a chippable boulder is in the way when area-mining, the character will first prefer to chip down said rock. Hopefully this lessens the problem with boulders preventing area-mining.
- The following things now stack: Feathers, entrails, intestines, animal fat, rendered fat, butter, eggs, and bone material.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:[*]The Drink action still uses the general autodrink mechanism that is invoked when out of stamina, but this mechanism has been augmented such that, if you have nothing drinkable bound to your hotbelt, it looks for anything drinkable that your character has. The intention is that if you don't care what you auto-drink or the order in which they are prioritized, just don't bind anything, and if you do, you can bind the things you want to drink.
jordancoles wrote:Can items be be sold out of stacks in barter stands? or are there plans for that?
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