Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Yule Rat

Postby Sephiron » Wed Jan 22, 2025 4:54 am

bump
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Re: Game Development: Yule Rat

Postby Robertzon » Thu Jan 23, 2025 1:39 pm

Only three more days guys!
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Re: Game Development: Yule Rat

Postby Uriel » Thu Jan 23, 2025 1:54 pm

Robertzon wrote:Only three more days guys!



For what?
There is no more hope.
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Re: Game Development: Yule Rat

Postby Kaios » Thu Jan 23, 2025 3:02 pm

Did you guys see the latest build 42 update for Project Zomboid? It's massive, I think the pastebin changelog is like 600 lines. They released build 42 about a month ago just prior to the holidays and I did not expect much over the month of January after that but clearly they are working hard.

I know that Indie Stone does have a bigger team now than when they first started but regardless I think those comparisons are something to consider when discussing indie game development or game development in general. Meanwhile over here they added another poorly generated and sparse "dungeon" for Christmas, whoop-de-do. H&H devs would do well to heed the successful cases.
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Re: Game Development: Yule Rat

Postby The_Blode » Thu Jan 23, 2025 3:07 pm

Kaios wrote:Did you guys see the latest build 42 update for Project Zomboid? It's massive, I think the pastebin changelog is like 600 lines. They released build 42 about a month ago just prior to the holidays and I did not expect much over the month of January after that but clearly they are working hard.

I know that Indie Stone does have a bigger team now than when they first started but regardless I think those comparisons are something to consider when discussing indie game development or game development in general. Meanwhile over here they added another poorly generated and sparse "dungeon", whoop-de-do. H&H devs would do well to heed the successful examples.


you want jorbtar to break mechanics as simple as boiling water with a patch that takes YEARS to release, and then release a huge patch 'fixing' the shit they broke in the first place? I'm willing to bet that nearly half the changes in this recent patch were them rolling back to previous code.
Unreal. What a garbage comparison. Feel shame.
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Re: Game Development: Yule Rat

Postby Kaios » Thu Jan 23, 2025 3:09 pm

ok bro I'm not going to dignify that with any response other than shut up you little idiot, B42 is absolutely amazing.
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Re: Game Development: Yule Rat

Postby The_Blode » Thu Jan 23, 2025 3:23 pm

Kaios wrote:B42 is absolutely amazing.

agreed 100% though probably not for the same reasons
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Re: Game Development: Yule Rat

Postby Kaios » Thu Jan 23, 2025 3:28 pm

Then I don't know what you're disagreeing with me about or why you think it's a poor comparison. How about this one, they (well, mostly loftar I'm sure) have been working on OCO for years and have nothing to show for it as compared to Indie Stone working on Build 42 for years and eventually ended up with a nice release. Not perfect mind you, but still fairly well done considering all that time.
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Re: Game Development: Yule Rat

Postby The_Blode » Thu Jan 23, 2025 4:31 pm

Kaios wrote:Then I don't know what you're disagreeing with me about or why you think it's a poor comparison. How about this one, they (well, mostly loftar I'm sure) have been working on OCO for years and have nothing to show for it as compared to Indie Stone working on Build 42 for years and eventually ended up with a nice release. Not perfect mind you, but still fairly well done considering all that time.

Nothing I said was really for your benefit, it was moreso for the people who are unaware of how garbage Project Zomboid's dev cycle is, I wouldn't want you leading them astray.
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Re: Game Development: Yule Rat

Postby DDDsDD999 » Thu Jan 23, 2025 5:19 pm

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