OIchi wrote: instead of completely removing PvP in haven everyone that attacked someone died 15-30 seconds later?
And how does it solve anything? I bet there will be more noob killing, lol.
OIchi wrote: instead of completely removing PvP in haven everyone that attacked someone died 15-30 seconds later?
Halbertz wrote:OIchi wrote: instead of completely removing PvP in haven everyone that attacked someone died 15-30 seconds later?
And how does it solve anything? I bet there will be more noob killing, lol.

but calling it a PvP zone is ridiculous
Somehow in EVE there is barely any noob killing in Hi-sec, People only target very high value industrials.
Losing your character or gear every time you ko'd a noob should be deterrent enough in my opinion.
SnuggleSnail wrote:I don't rly think it's a useful argument to have. Jorbtar have clearly decided they want the game to have some form of PVP, it's like the only thing that's been consistent over the course of like 15 years.
That said, I really struggle to imagine long term play being interesting in haven without PVP. You build your base in 1-4 weeks, and then what? Raise the quality of your carrots indefinitely? You can kill a bear or a troll with 50 strength and then the PVE side of the game is kindof over.
Maybe it would be fun for people who are new or bad, since maybe a bear or a troll presents a challenge to you if you're not experienced, but the problem with that is inexperienced people eventually become experienced people. An MMO with nothing to motivate you to keep playing longer than one month seems very... Stupid?
SnuggleSnail wrote:That said, I really struggle to imagine long term play being interesting in haven without PVP. You build your base in 1-4 weeks, and then what?
OIchi wrote:It's exactly why it needs to be separate PvE server, so people can take their time and learn the game. So people that are new, bad or don't have much time to play can take things at a slower pace.
OIchi wrote:
Halbertz wrote:but calling it a PvP zone is ridiculous
But it is pvp zone with more complicated rules. Idk, may be you didn't play the game past sisters arc or smth.Somehow in EVE there is barely any noob killing in Hi-sec, People only target very high value industrials.
70kk noob mining ship
https://zkillboard.com/asearch/#{%22buttons%22:[%22week%22,%22label-loc:highsec%22,%22sort-date%22,%22sort-desc%22,%22page1%22,%22victimsonly%22],%22neutrals%22:[{%22type%22:%22shipID%22,%22id%22:17478}],%22includeAssociates%22:true}
Rattlesnakes (mostly mission runners):
https://zkillboard.com/asearch/#{%22buttons%22:[%22togglefilters%22,%22week%22,%22label-loc:highsec%22,%22victims-aand%22,%22sort-date%22,%22sort-desc%22,%22page1%22,%22victimsonly%22],%22victims%22:[{%22type%22:%22shipID%22,%22id%22:%2217918%22}],%22includeAssociates%22:false}Losing your character or gear every time you ko'd a noob should be deterrent enough in my opinion.
I'll give you a hint - it will be like in Eve: throwaway characters that will target smug afkers women, minorities in safe zones
SnuggleSnail wrote:OIchi wrote:
so basically from your POV it's spend an immense amount of dev time/effort to basically create a tutorial that doesn't teach you anything about the "real" version of the game. Everybody is then expected to move to the PVP/real version after feeling really bad about losing the effort they spent in the month long tutorial?
no offense but like
holy shit
Halbertz wrote:It's an option at any given time. You don't need stats, skills or deep game knowledge. Starting barrier: 10 minutes of forum tutorials and 10 minutes of running practice and you will be on par with regular faction blober. But you (or whoever you are talking about) will never do it.
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