Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby Grumpkin » Thu Aug 13, 2026 7:10 pm

The shitposting will continue until the patchnotes drop.
I can understand why players want PvP to be removed but offline Haven, really?
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Re: Prelude: World 16.2

Postby magnet » Thu Aug 13, 2026 7:14 pm

Our descendants will remember how many pages this thread got to, everyone keep that in mind
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Re: Prelude: World 16.2

Postby Audiosmurf » Thu Aug 13, 2026 8:06 pm

I do think shitting out an inferior "Wurm Unlimited" version of Haven would make them a gorillion dollars
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Re: Prelude: World 16.2

Postby Chaboy30 » Thu Aug 13, 2026 8:50 pm

Grumpkin wrote:The shitposting will continue until the patchnotes drop.
I can understand why players want PvP to be removed but offline Haven, really?

New tree(does nothing)
New bird
PClaims can't block cave entrances again(will get hotfixed the instant one of the big groups gets raided because of it just like last time)

Did I get everything :lol:
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Re: Prelude: World 16.2

Postby Regulus2424 » Thu Aug 13, 2026 10:26 pm

New tree (forgot to generate it)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Prelude: World 16.2

Postby _Scipio » Thu Aug 13, 2026 10:30 pm

If you do forget something, you have my permission to place it in game without waiting for new world. So long as no catastrophic consequences.
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Re: Prelude: World 16.2

Postby Sardte » Fri Aug 14, 2026 9:33 am

So after not playing for 10 years how badly on a scale of 1-10 am I going to get diddled playing the upcoming thunderdome pangea world
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Re: Prelude: World 16.2

Postby SnuggleSnail » Fri Aug 14, 2026 9:37 am

u can't die anymore unless it's basically suicide
u can't get sieged/raided anymore unless you intentionally let them in

the first 48 hours will either be rly annoying because people will steal your leather before you can make a pali, or rly boring because the map will be so big you'll never see anybody

2/10 mebe
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Re: Prelude: World 16.2

Postby Sardte » Fri Aug 14, 2026 9:46 am

SnuggleSnail wrote:u can't die anymore unless it's basically suicide
u can't get sieged/raided anymore unless you intentionally let them in

the first 48 hours will either be rly annoying because people will steal your leather before you can make a pali, or rly boring because the map will be so big you'll never see anybody

2/10 mebe


Wait, really? Half the fun of the game was raiding/being raided by incomprehensible cyrilic at the drop of a hat
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Re: Prelude: World 16.2

Postby SnuggleSnail » Fri Aug 14, 2026 9:48 am

ye I agree but the slippery slope and been slipping for a while and all the PVPers have been alienated by now

if you read this thread you'll notice it's half people suggesting removing the already entirely neutered PVP completely
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