Game Development: Hookah Vines

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hookah Vines

Postby Onep » Wed May 02, 2018 1:27 am

infectedking wrote:Does this tile decay affect active claim tiles? Or just inactive?

Holy fuck learn to read. Literally says it in the post.
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Re: Game Development: Hookah Vines

Postby jordancoles » Wed May 02, 2018 1:28 am

Could we get some large floor pillows next update for our smoke lounge? :geek:
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Re: Game Development: Hookah Vines

Postby DDDsDD999 » Wed May 02, 2018 1:33 am

jorb wrote:You may now destroy burrows. Suggested here and here.

Best update.
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Re: Game Development: Hookah Vines

Postby arkabol » Wed May 02, 2018 1:46 am

Well it seems that after this update my FPS dropped quite abnormally from 60~ to 25~ (outside). I noticed after a friend of mine started complaining about it and he too had this sort of drop. So, anyone else having this issue?
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Re: Game Development: Hookah Vines

Postby Amanda44 » Wed May 02, 2018 1:47 am

Great about decay on inactive paving ... saves me having to stomp them out all over the place when ppl abandon, but kinda sad about the burrows as I actually like them, I have a feeling ppl will destroy them just because they can and not just on their own claims and they are great for going afk in or for logging out in when travelling for quests, also handy early world, but hey, will make a lot of other ppl happy. :)

Actually, you are not clear on that ... are they destructible on claims or just anywhere, unclaimed ones too?
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Re: Game Development: Hookah Vines

Postby Jake024d » Wed May 02, 2018 1:49 am

What do I need to make a hookah??? Need to set up an opium den....
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Re: Game Development: Hookah Vines

Postby GamingRAM » Wed May 02, 2018 1:52 am

Awesome!

Now may I suggest a realm buff that halts or slows down paved tile decay?

A few of us like to pave our own roads, and this will kind of completely screw that over. Meanwhile roadsign roads are still overpowered as ever, forever cluttering the world.
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Re: Game Development: Hookah Vines

Postby loftar » Wed May 02, 2018 1:55 am

Amanda44 wrote:are they destructible on claims or just anywhere, unclaimed ones too?

They are always destructible.
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Re: Game Development: Hookah Vines

Postby maze » Wed May 02, 2018 2:00 am

mmm odd update.

The borrows are really nice.
I agree with amanda. They should only be able to be destroyed on claimed land.

also agreeing with ramz. some of us pav without claims. or making long roads.
Maybe we should have an item linked to towns that be can built much like flags. but only stop decay in their ring.
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Re: Game Development: Hookah Vines

Postby Bolillo » Wed May 02, 2018 2:27 am

Village claims count towards active claims?
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