Archiplex wrote:Cute patch i suppose. Any info on what other area of chsnge you’re going in the future with combat?
Archiplex wrote:Also... thoughts on scrapping the archery system entirely as it exists and remaking it into an extension of the current combat system
Archiplex wrote:Also, since dash skills can be stopped by slows, there is good territory for a skill (low blow, punch the bollocks?) that slows people after being hit, providing a healthy dynamic for chase situations.
loftar wrote:I will say that the amount of ideas we have for extending this system is one of the things that make me the most hopeful about it. During several other combat remakes we have often had much greater dearths of ideas for expansion.
loftar]Yes, we do entertain such thoughts[/quote]
It warms my heart that archery won't be set aside, then. No idea what you'll do in the end with it, but I definitely can't wait to see it. [size=50][s]But god please undo the quality:marksmenship scaling PLEASE AHHH I CAN'T USE 100Q BOWS AHHHH[/s][/size]
[quote="loftar wrote:We've been considering such effects, but I'm not too sure about the ability to put slow on opponents, since once you've been given it, you may be unable to get away ever. It's much more forgiving if you can only subject yourself to it.
jordancoles wrote:Archiplex wrote:Also... thoughts on scrapping the archery system entirely as it exists and remaking it into an extension of the current combat system, with moves that can only be used if you have a now, but that are very long range?
Archery is too slow realistically right now, it's only when you have massive stats and qualities that you can reliably aim, change aim directions, and land hits. If it were made quicker so that you could more reliably aim and fire in real combat situations I feel like an instant damage chunk may be too much. It could be cool if the first hit did a bit of dmg and a larger slow/reeling effect which would make follow-up hits deal more dmg
peanutzrgud wrote:And for those of you who are not pvp and enjoy the peaceful hermit experience, we have......?
maze wrote:can you add some pokeballs to summon animals/monster in Valhalla. It would be nice to test PvE. maybe some dummys too? and/or maybe something to summon a dungeon?
jock wrote:peanutzrgud wrote:And for those of you who are not pvp and enjoy the peaceful hermit experience, we have......?
Private servers in the works.
Hopefully
jock wrote:peanutzrgud wrote:And for those of you who are not pvp and enjoy the peaceful hermit experience, we have......?
Private servers in the works.
Hopefully
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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