


Someone change my mind
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:DDDsDD999 wrote:You can't just band-aid this system by adding these targeted chase moves. Everyone's gonna have to use them to run away using animals/alts. And they ruin the one thing this system had going for it: not using the targeting system. They only make the rest of the moves even less usable.
How much have you played it? Is your experience that these moves invalidate the other moves? Because that is certainly not my experience. Rather to the contrary, my experience has been that if you try to kite your opponent with the quick pursuit moves you create openings for him to use the non-targeted moves. At the same time, the targeted pursuit moves prevent your opponent from playing entirely passively/reactively.
jorb wrote:The running away thing may or may not be a problem, considering animals, horses, &c, but a chain of chasers, at least hearthlings on foot, will ultimately have to be constrained by a final alt who is not running at pursuit speed. No?
DDDsDD999 wrote:Haven't played since this update because no one wants to play it. Valhalla is also impossible to test anything with because everything is completely unrealistic. But it was already the case that the non-targeted moves were only usable if your target was trying to run at you, don't see how go for the jugular on steroids changes it. This whole system of chaser has to use the targeted moves while the runner either counter-attacks the one person or gets dog-piled seems dumb, whether it works or not. And we can't really test if it does because of how bad valhalla is.
I don't really see any positives to trying to force this system to work this way. By forcing one side to deal with targeting, this combat system doesn't really make anything better than the current combat system.
DDDsDD999 wrote:The system still just doesn't work, there's nothing to stop someone from just walking in the opposite direction from you because they feel like it.
jorb wrote:One of my motivations here is that 1v1, especially as it pertains to PvE, is a completely braindead stat check. I would like that to not be the case, and I'm fairly certain that this system handles that better. Given how "no one" (your words) wants to test it under anything but real circumstances anyway, that may just be what we'll have to do. People have always been down on every new iteration of combat, so I'm not sure what weight to ascribe your theorizing.
Does this system do anything actively worse than the presently running system? The result there right now would be pretty much the same, no?
shubla wrote:jorb wrote:One of my motivations here is that 1v1, especially as it pertains to PvE, is a completely braindead stat check. I would like that to not be the case, and I'm fairly certain that this system handles that better. Given how "no one" (your words) wants to test it under anything but real circumstances anyway, that may just be what we'll have to do. People have always been down on every new iteration of combat, so I'm not sure what weight to ascribe your theorizing.
Does this system do anything actively worse than the presently running system? The result there right now would be pretty much the same, no?
Add some RNG to the effect of combat moves so then even people with low stats may have a chance.
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