Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.

Re: Game Development: Frozen Mushroom

Postby shubla » Sun Mar 22, 2020 9:10 pm

Still nothing new? are you serious
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Re: Game Development: Frozen Mushroom

Postby Artemiswhb » Sun Mar 22, 2020 9:10 pm

jorb wrote:[*] Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Have you ever terraformed a village? There's a ridiculous amount of soil left over most of the time, do we now have to pave an area and drop it instead of bashing it? :?
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Re: Game Development: Frozen Mushroom

Postby dorag » Sun Mar 22, 2020 9:10 pm

Fixed a bug by which local quest givers gave bonuses to Whales and Orcas and all kinds of things not relevant to their location. Do note that questgivers who have already started dispensing such quests erroneously will continue to do so. Kill them if it bothers you. New quest givers should not have the problem.
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Re: Game Development: Frozen Mushroom

Postby VDZ » Sun Mar 22, 2020 9:10 pm

Ysh wrote:
jorb wrote:Subscription Convenience now includes a bonus to digging soil (i.e. landscaping), rather than just sand.

Please make change like this before world reset!


Better late than never, right?
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Re: Game Development: Frozen Mushroom

Postby bitza » Sun Mar 22, 2020 9:11 pm

Artemiswhb wrote:
jorb wrote:[*] Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Have you ever terraformed a village? There's a ridiculous amount of soil left over most of the time, do we now have to pave an area and drop it instead of bashing it? :?


make garden pots ¦]
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Re: Game Development: Frozen Mushroom

Postby eliminator » Sun Mar 22, 2020 9:11 pm

Increased Boar Spear aim timer. Reduced Boar Spear projectile speed.

Here goes my awesome idea of spear throwing bot army...
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Re: Game Development: Frozen Mushroom

Postby loleznub » Sun Mar 22, 2020 9:11 pm

DDDsDD999 wrote:
jorb wrote:Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Why?


Because removing extra dirt by bashing the piles was too easy
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Re: Game Development: Frozen Mushroom

Postby Artemiswhb » Sun Mar 22, 2020 9:11 pm

bitza wrote:make garden pots ¦]

Still not enough to finish gardener's credo i want to bet ;)

loleznub wrote:
DDDsDD999 wrote:
jorb wrote:Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Why?


Because removing extra dirt by bashing the piles was too easy

Tedium is a feature™
Last edited by Artemiswhb on Sun Mar 22, 2020 9:13 pm, edited 1 time in total.
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Re: Game Development: Frozen Mushroom

Postby Sevenless » Sun Mar 22, 2020 9:12 pm

Some minor fixes in there that I know the community brought up recently. I like it, thank you for listening.
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Re: Game Development: Frozen Mushroom

Postby Ysh » Sun Mar 22, 2020 9:12 pm

VDZ wrote:
Ysh wrote:
jorb wrote:Subscription Convenience now includes a bonus to digging soil (i.e. landscaping), rather than just sand.

Please make change like this before world reset!


Better late than never, right?

With new stockpile change, probably I am glad to do terraforming before this patch than after.
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