Game Development: Twinkle-Twinkle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Twinkle-Twinkle

Postby Clemence » Mon Nov 16, 2020 10:19 pm

back to vanilla :/
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Re: Game Development: Twinkle-Twinkle

Postby Gerdgen » Mon Nov 16, 2020 11:00 pm

jorb wrote:[*] If you shift-click to open the Wagon interface, you will get a sticky unpack interface which doesn't close when moving away from the wagon. Should be implemented for ships as well.


Yasss
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Re: Game Development: Twinkle-Twinkle

Postby SnuggleSnail » Mon Nov 16, 2020 11:27 pm

yassss
10/10 patch
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Re: Game Development: Twinkle-Twinkle

Postby jorb » Tue Nov 17, 2020 12:03 am

SnuggleSnail wrote:yassss
10/10 patch


What's your angle? :P
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Re: Game Development: Twinkle-Twinkle

Postby dafels » Tue Nov 17, 2020 12:12 am

Very good job Björn and Fredrik! 8-)
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Re: Game Development: Twinkle-Twinkle

Postby shubla » Tue Nov 17, 2020 12:14 am

Wagon thing is cool but trying to avoid the unavoidable questions is not!
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Re: Game Development: Twinkle-Twinkle

Postby SnuggleSnail » Tue Nov 17, 2020 12:23 am

No angle, these are just genuinely really good QoL.

Anything that avoids flower menus is great, and now I don't need to switch out my pneck/monocle/bandit mask multiple times every time I login
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Re: Game Development: Twinkle-Twinkle

Postby dagngayt » Tue Nov 17, 2020 12:40 am

No need to go back to vanilla for custom clients - log in on vanilla, and remove anything in the 'eyeglass' slot, then the custom client should work as long as you don't put anything in the eyeglass slot (so check your wardrobes and remove anything from that slot).
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Re: Game Development: Twinkle-Twinkle

Postby Acefirebird » Tue Nov 17, 2020 1:57 am

This is a very intuitive update that I think will make things way more interesting for new players. I look stylish smoking herb while wearing my beartooth necklace and spectacles.

Also those lights look really good. These little visual tweaks add so much more than people assume.

As for the stuff in the pipes, objects on objects sounds mint. I can't wait to swing my basalt axe around. However, I feel like this already exists for tables? I might be wrong.

Anyway, this dev team has done some great work and it's definitely time for me to support via verified account.
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Re: Game Development: Twinkle-Twinkle

Postby mvgulik » Tue Nov 17, 2020 7:01 am

O crap. Can't change gear (without switching clients) ... again.
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(Guess its somewhat better than crashing on using it)
(was fixed 15 minutes later)

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Scaling seems to work ok though.
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