Game Development: Bumble Pyre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumble Pyre

Postby Zentetsuken » Sun May 16, 2021 10:18 pm

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Re: Game Development: Bumble Pyre

Postby Valgar » Sun May 16, 2021 10:18 pm

It's me or the Bumblebee got the size of an Eagle on the screen ? xD
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Re: Game Development: Bumble Pyre

Postby jordancoles » Sun May 16, 2021 10:18 pm

jorb wrote:[list]
[*] Added "Bough Pyre". A lit Bough Pyre will, over the course of about 15 real life minutes, give or take, neutralize a Wild Beehive, leaving it prone to raiding. Do note that nothing in the pyre presently prevents the beehive from despawning if the map section unloads, so you kind of have to watch it, but we're hoping to fix that down the road.

Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?

Purses may now hold gems.

Nice
Last edited by jordancoles on Sun May 16, 2021 10:21 pm, edited 1 time in total.
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Re: Game Development: Bumble Pyre

Postby ogey » Sun May 16, 2021 10:19 pm

How will I fleece people for bee larvae now?
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Re: Game Development: Bumble Pyre

Postby DatSheep » Sun May 16, 2021 10:19 pm

Valgar wrote:It's me or the Bumblebee got the size of an Eagle on the screen ? xD


Yeah I thought they were the new storehats strewn on the ground before i got a better look, lmao
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Re: Game Development: Bumble Pyre

Postby Archiplex » Sun May 16, 2021 10:21 pm

jorb wrote:[*] Beaver Gauntlets are no longer gloves.[/list]


what are the implications of this?

also i forgot to say this last thread but your art is getting better over time, jorb! nice patch overall, looking forward to whatever Next Big Thing comes
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Re: Game Development: Bumble Pyre

Postby shubla » Sun May 16, 2021 10:21 pm

jordancoles wrote:
jorb wrote:[list]
[*] Added "Bough Pyre". A lit Bough Pyre will, over the course of about 15 real life minutes, give or take, neutralize a Wild Beehive, leaving it prone to raiding. Do note that nothing in the pyre presently prevents the beehive from despawning if the map section unloads, so you kind of have to watch it, but we're hoping to fix that down the road.

Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?

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Re: Game Development: Bumble Pyre

Postby wonder-ass » Sun May 16, 2021 10:21 pm

jorb wrote:New Implementations
-----------------------
  • Added "Bough Pyre". A lit Bough Pyre will, over the course of about 15 real life minutes, give or take, neutralize a Wild Beehive, leaving it prone to raiding. Do note that nothing in the pyre presently prevents the beehive from despawning if the map section unloads, so you kind of have to watch it, but we're hoping to fix that down the road.


good update! now early game wax isnt such a huge pain ty.
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Re: Game Development: Bumble Pyre

Postby loftar » Sun May 16, 2021 10:22 pm

jordancoles wrote:Nice to have a way to reduce wounds, but 15 minutes? Why so long? Why not 30 seconds or something, like if you're waiting around for a magpie to snatch the item you dropped. 15 minutes is way too long to just stand in the woods waiting :?

In that case, we could've just as well remove the bees themselves altogether. This at least leaves a reason ever to fight them.
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Re: Game Development: Bumble Pyre

Postby jordancoles » Sun May 16, 2021 10:22 pm

Will the gems automatically go into the gem bag while mining and picking up gems? Or do we have to store them manually?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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