Stairs / House doors block the creation of the new barter areas?
Cellar door doesn't though, Cellar stair does.
seems like a bit of a downgrade in those cases since there's now some space that can't be assigned compared to a pole.
Zentetsuken wrote:snip
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Edhardt wrote:One, two or three various pockets on same item added only one colunm. Maybe incorrect work?
jorb wrote:
- If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e.
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