Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.

Re: Game Development: Le Happy Merchant

Postby hazzor » Tue Nov 24, 2015 6:43 pm

hitzu wrote:Wait. How can I sell 3 stones for 1 nugget? Should I write 1/3 or 0.33333 into the quantity field?


I'd also like to know this, neither of those work
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Re: Game Development: Le Happy Merchant

Postby jorb » Tue Nov 24, 2015 7:45 pm

The stalls presently sell one item at a time.
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Re: Game Development: Le Happy Merchant

Postby hitzu » Tue Nov 24, 2015 8:00 pm

jorb wrote:The stalls presently sell one item at a time.

I hope that the word "presently" is the key word here. :)
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Re: Game Development: Le Happy Merchant

Postby hazzor » Tue Nov 24, 2015 8:12 pm

it'd be nice to be able to sell less valuable items for more valuable ones. I suppose currently we can't do that.

since most trade in my neck of the woods will be newbs that might want to pick something up on the way by, It'll be incredibly unlikely I'll ever buy anything, but rather exclusively sell.
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Re: Game Development: Le Happy Merchant

Postby Ferinex » Wed Nov 25, 2015 1:27 am

-
i guess they never miss huh
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Re: Game Development: Le Happy Merchant

Postby LadyGoo » Wed Nov 25, 2015 8:45 am

I like the barters, but cannot use them for trading purposes. Any trading center with barters might attract camper raiders + or if a noob will have autohearth on, he/she will hearth away after seeing other customers.
Practically it is hard to use without being afraid of losing your items/characters. There should be some way to travel safely to a trading center.

+ it would be nice if you guys could introduce gaming time as a smaller currency for trades. Like gaming hour, day, week or something along this.
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Re: Game Development: Le Happy Merchant

Postby jordancoles » Wed Nov 25, 2015 9:24 am

Some reintroduction of charter stones might be nice, it'd have to be properly planned out though or we're just back to walljumping
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Re: Game Development: Le Happy Merchant

Postby LadyGoo » Wed Nov 25, 2015 10:18 am

jordancoles wrote:Some reintroduction of charter stones might be nice, it'd have to be properly planned out though or we're just back to walljumping

Actually, yeah. Building a charter stone in a communal area would be so nice for trades.
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Re: Game Development: Le Happy Merchant

Postby Granger » Wed Nov 25, 2015 10:20 am

LadyGoo wrote:I like the barters, but cannot use them for trading purposes. Any trading center with barters might attract camper raiders + or if a noob will have autohearth on, he/she will hearth away after seeing other customers.

You don't really argue with custom client auto-flee on unknown toon here, do you?
Why turn on such a feature when going to a place to meet other people?

Practically it is hard to use without being afraid of losing your items/characters. There should be some way to travel safely to a trading center.
Why should you go to trade with your main?
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Re: Game Development: Le Happy Merchant

Postby jorb » Wed Nov 25, 2015 2:08 pm

LadyGoo wrote:
jordancoles wrote:Some reintroduction of charter stones might be nice, it'd have to be properly planned out though or we're just back to walljumping

Actually, yeah. Building a charter stone in a communal area would be so nice for trades.


Would it? How so? Because people can spawn an alt there and carry goods home, or...?
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