Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby Leafstab » Thu Dec 17, 2015 8:28 pm

maze wrote:my silver ran out a day before the patch....god damit.

Whoa maze plays? :P
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Re: Game Development: Seasons Greetings

Postby DDDsDD999 » Thu Dec 17, 2015 8:38 pm

Chebermech wrote:sword of storms

Welcome back old friend. :cry:
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Re: Game Development: Seasons Greetings

Postby ArvinJA » Thu Dec 17, 2015 8:55 pm

Asgaroth22 wrote:
ArvinJA wrote:This patch gets quest/0 noobs in the stone grid. Image

Have you done the quests yet? Maybe they give stones :P Dunno myself, but I hope so
Anyway, I am very, very curious how this curiosity system is going to work out. Great update, much praise

I now have, it's hilarious, it tells you to find stones, but there are no stones.

Gelom90 wrote:
Teacwr wrote:Still no stones in central grid. Newbies will be dissappointed


Just "dig" in mountain

Worst possible response, noobies won't find that intuitive at all, and also, they shouldn't have to spend ~20m looking for a mountain area to craft a stone axe.

loftar wrote:
ArvinJA wrote:This patch gets quest/0 noobs in the stone grid. Image

I do have a bit of a plan to remedy this, but it requires a bit of infrastructure that I need to create. Hopefully it will bear fruit tomorrow or during the weekend.

Thank you :)
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Re: Game Development: Seasons Greetings

Postby Pickard » Thu Dec 17, 2015 9:14 pm

maslov2 wrote:"It is now possible to Evict a visiting player from your claim (Right-Click->Evict), forcing him to travel to his Hearth Fire. If travel home is impossible for some reason, such as a crime buff, or a combat relation, the visiting player will instead be knocked out."

everyone missed this shit ??? WTF??? happy farm pve game from now? I think moders lost their mind...

I think you missed word "visiting".

ArvinJA wrote:they shouldn't have to spend ~20m looking for a mountain area to craft a stone axe.

How many mountain areas you see here?
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Re: Game Development: Seasons Greetings

Postby lachlaan » Thu Dec 17, 2015 9:18 pm

I count 7.
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Re: Game Development: Seasons Greetings

Postby Redlaw » Thu Dec 17, 2015 9:23 pm

Hopeing to get some Flint and Steel will be way easier to use all the time then making a firebrand.
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Re: Game Development: Seasons Greetings

Postby springyb » Thu Dec 17, 2015 9:26 pm

ArvinJA wrote:Worst possible response, noobies won't find that intuitive at all, and also, they shouldn't have to spend ~20m looking for a mountain area to craft a stone axe.


If you read the quest, it tells you about digging for stone.

It also took less than 20 minutes to finish all the quests. Try them.
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Re: Game Development: Seasons Greetings

Postby Onep » Thu Dec 17, 2015 9:42 pm

Pickard wrote:How many mountain areas you see here?

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I see two. The shit is fucking random. Sometimes you'll spawn on top of one, others nada. In this case we have two small biomes. And they're not close at all.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Seasons Greetings

Postby August » Thu Dec 17, 2015 9:58 pm

Funny to say and sad same time, but today player count reach down level of june, when first hh was still existed, but it was already clear that no further support going to be.
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Re: Game Development: Seasons Greetings

Postby springyb » Thu Dec 17, 2015 9:59 pm

At first glance the study change seemed great. If you're actively playing you can refresh your study after one tick of wear, and if you're not you get the bonus LP while offline.

And then I logged in and found most of my curiosities are substance/vitality. Substance does nothing for one time use curiosities and vitality does next to nothing for low mental weights.

Please consider changing essence to a different effect and making total LP based off all three qualities again. That way curiosities never have "dead" stats.
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