Game Development: Sonic Youth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sonic Youth

Postby jorb » Tue May 24, 2016 8:54 pm

We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.
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Re: Game Development: Sonic Youth

Postby Ysh » Tue May 24, 2016 9:07 pm

jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: Sonic Youth

Postby Jacobian123 » Tue May 24, 2016 9:07 pm

jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week.

rip combat update

put away your pitchforks and torches, everyone, the date's been moved.
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Re: Game Development: Sonic Youth

Postby DisKagel » Tue May 24, 2016 9:15 pm

jorb wrote:We're working on combat, but won't have anything finished tonight. Next patch delayed until hopefully next week ¦] ¦] ¦] .


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Re: Game Development: Sonic Youth

Postby CSPAN » Tue May 24, 2016 9:20 pm

Just take a month to crank out that good shit homie.
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Re: Game Development: Sonic Youth

Postby Granger » Tue May 24, 2016 9:43 pm

Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).
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Re: Game Development: Sonic Youth

Postby Zeler » Tue May 24, 2016 9:49 pm

Granger wrote:Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).


Just beacuse you stick to farming carrots and are bad enough to stuck on everything, dosen't mean that combat, being the most obvious problem at the moment, shouldn't be worked on.
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Re: Game Development: Sonic Youth

Postby dzielny_wojownik » Tue May 24, 2016 9:54 pm

NOOOOOOOOOOOOOO(((((((((((((((((((((((
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Re: Game Development: Sonic Youth

Postby loftar » Tue May 24, 2016 10:10 pm

Granger wrote:Fuck combat, give us floating point coordinates (and with it the end of getting stuck at every odd pixel).

For the record, I have a server and client running with floating-point coordinates now, but I'm still testing various mechanics and fixing up stuff here and there. (One of the things complicating the transition a bit is the fact that I'm also changing the unit of distance at the same time.)

Also, in case it wasn't already noted, floating-point coordinates is a prerequisite of push-out; they don't entail push-out in and of themselves.
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Re: Game Development: Sonic Youth

Postby Kaios » Tue May 24, 2016 10:12 pm

Zeler wrote:Just beacuse you stick to farming carrots and are bad enough to stuck on everything, dosen't mean that combat, being the most obvious problem at the moment, shouldn't be worked on.


I'd like them to pick a thing and stick with that thing until it is relatively completed, we get gilding then hedgehogs then combat changes? Where is the logic.
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