jorb wrote:Because archery was retarded? You couldn't hit the broadside of a barn, and to compensate for that we had made it so that you did ridiculous damage when you did hit.
Hunting consists of walking up to an animal, standning next to it, and firing with a full aim meter to one-shot-kill, and this with very little character investment necessary.
Retarded.
The idea wasn't even to nerf it. The idea was to change it.
Buffing melee, thus, wouldn't have made archery any less retarded.
boreial wrote:Q 56 Bow, Q66 Bone arrow, MM 60 shot fox at close range 41 points damage 1rst shot, 52 damage second shot, fox ran I didn't even bother to chase to try for 3rd shot, Nerf an bow vs PvE, a bit too harsh IMHO
jorb wrote:Because archery was retarded? You couldn't hit the broadside of a barn, and to compensate for that we had made it so that you did ridiculous damage when you did hit.
Hunting consists of walking up to an animal, standning next to it, and firing with a full aim meter to one-shot-kill, and this with very little character investment necessary.
Retarded.
The idea wasn't even to nerf it. The idea was to change it.
Buffing melee, thus, wouldn't have made archery any less retarded.
ven wrote:Instead of this couldn't you just have made a move that increases soak against archery or blocks arrows completely with a shield? Or added an extra value to armor so that they have additional specific AC against either sling, stone/bone, eventual metal arrow, or spear, hoping that there's more dynamics in ranged combat? Or made it so that you can't wield bows while using ctcs and metal armor?
As it is you're simply making archers worse, and less interesting. And more like legacy, actually.
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