Game Development: Milling Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Time

Postby Redlaw » Thu Dec 01, 2016 12:16 am

The mill is super fast, in the time it took me to move a log over up and build to barrels (pre-cut log), I had a barrel of flour ready lol.
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Re: Game Development: Milling Time

Postby MrBunzy » Thu Dec 01, 2016 12:17 am

Pls add a way to destroy locks, looting LCs is like the only incentive to raid villages right now :s.
(once and futue king btw)
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Re: Game Development: Milling Time

Postby xTrainx » Thu Dec 01, 2016 12:20 am

MrBunzy wrote:Pls add a way to destroy locks, looting LCs is like the only incentive to raid villages right now :s.

i mean there's always the option to take the chest off claim and bash it, unless you mean literally taking the lc and you dont mean the contents inside
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Re: Game Development: Milling Time

Postby sabinati » Thu Dec 01, 2016 12:49 am

CShooter wrote:
FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|

Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..


You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(


try building a coop for them
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Re: Game Development: Milling Time

Postby MrPunchers » Thu Dec 01, 2016 1:54 am

Hey guys if locks are such a problem they should just add thermite and you could just melt the locks ;)
Suck me good and hard thru my jorts
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Re: Game Development: Milling Time

Postby NeoBasilisk » Thu Dec 01, 2016 2:12 am

what the FUCK
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Re: Game Development: Milling Time

Postby strpk0 » Thu Dec 01, 2016 2:30 am

jorb wrote:[*] Yarrow is now a flower, and can be hung on walls


This does not seem to be working.
Granger wrote:Fuck off, please go grow yourself some decency.

Image
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Re: Game Development: Milling Time

Postby DaniAngione » Thu Dec 01, 2016 2:50 am

MadNomad wrote:windmill looks like pavement



IT'S A FUKKEN PAVEMENT WALL

Please, give us a proper texture or a "stoney" mesh like the tower (not so polygonal, maybe a bit less) or the mansion!
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W9 The Revenant of Wulf's Retreat
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Re: Game Development: Milling Time

Postby Kaios » Thu Dec 01, 2016 2:53 am

DaniAngione wrote:
MadNomad wrote:windmill looks like pavement



IT'S A FUKKEN PAVEMENT WALL

Please, give us a proper texture or a "stoney" mesh like the tower (not so polygonal, maybe a bit less) or the mansion!


Yes please, flint on a house is beautiful but flint paving is not

Otherwise great update.
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Re: Game Development: Milling Time

Postby illimoai » Thu Dec 01, 2016 3:51 am

Good shit guys, we need a new hat in the store to commemorate this great update.
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