loftar wrote:infectedking wrote:and the situation with the multiple idol setups?
I have no immediate answer to that. Will consider.
if it goes unchanged I'll definitely be building my village(s) like that
loftar wrote:infectedking wrote:and the situation with the multiple idol setups?
I have no immediate answer to that. Will consider.
Kaios wrote:loftar wrote:infectedking wrote:and the situation with the multiple idol setups?
I have no immediate answer to that. Will consider.
if it goes unchanged I'll definitely be building my village(s) like that
dafels wrote:I like to be under Frosty's command.
Kaios wrote:And no I'm all for longer worlds not shorter ones with a mechanic involved to allow the players to choose when to end it rather than only at the devs whim to erase months of work for no good reason
infectedking wrote:lets go 8 village idols and unsiegable, gogogogo
loftar wrote:So you do think that a reset for "non-development reasons" (not that there aren't developmental reasons for this reset) may be a good thing, it just can't be a good thing when it's we who do it?
Kaios wrote:loftar wrote:So you do think that a reset for "non-development reasons" (not that there aren't developmental reasons for this reset) may be a good thing, it just can't be a good thing when it's we who do it?
Preferably a world would never reset and the end game would just continue to be interesting but when the time comes that player count starts to dwindle and the world becomes stale then there should be a fair mechanic in place to let the players choose whether or not a world ends.
LostJustice wrote:But then whats the fun of the world start rush with everyone rushing?
Plus I can see the dev reasons why new world with development changes > old world stale.
Not to mention majority of people who die the first time want a reset immediately.
Kaios wrote:Preferably a world would never reset
loftar wrote:Let's just say that I very much agree that "a"/"the" world should be permanent, in the end, but that is with the assumption that further development (which may happen during world 10, mind you) has led to a game where resets have little (or ideally no) upsides whatsoever, which is not the present situation.
Kaios wrote:there should be a fair mechanic in place to let the players choose whether or not a world ends.
Kaios wrote:And by development related reasons I mean something more along the lines of the addition of kingdoms (which would have been a better time) or something that can't be changed without a reset like new map generation.
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