twincannon wrote:will giv many sheks 4 pushout collisions
Is anyone taking bets on pushout creating at least one walljump bug?
twincannon wrote:will giv many sheks 4 pushout collisions
Granger wrote:DDDsDD999 wrote:Granger wrote:FIGHT THE CUSTOM CLIENTS XD IT'S NOT LIKE IT'S IN THE Q&A OR ANYTHING
Great, quality suggestion. Exactly what I expected from Granger. Keep it up, bud.
I get where you're coming from, and can understand your view on this from a competetive standpoint.
Problem with your approach is that there are two kinds of players: the ones using a client somewhat near the official one and the ones that use something that renders what more and more looks like a skynet tactical map in their quest to gain the last possible advantage they can squeeze out of the data delivered by the server - which wouldn't be bad in case these two groups could never interact, but that isn't what's happening.
Granger wrote:DDDsDD999 wrote:Granger wrote:FIGHT THE CUSTOM CLIENTS XD IT'S NOT LIKE IT'S IN THE Q&A OR ANYTHING
Great, quality suggestion. Exactly what I expected from Granger. Keep it up, bud.
I get where you're coming from, and can understand your view on this from a competetive standpoint.
Problem with your approach is that there are two kinds of players: the ones using a client somewhat near the official one and the ones that use something that renders what more and more looks like a skynet tactical map in their quest to gain the last possible advantage they can squeeze out of the data delivered by the server - which wouldn't be bad in case these two groups could never interact, but that isn't what's happening.
Jalpha wrote:I believe in my interpretation of things.
Granger wrote:DDDsDD999 wrote:Granger wrote:FIGHT THE CUSTOM CLIENTS XD IT'S NOT LIKE IT'S IN THE Q&A OR ANYTHING
Great, quality suggestion. Exactly what I expected from Granger. Keep it up, bud.
I get where you're coming from, and can understand your view on this from a competetive standpoint.
Problem with your approach is that there are two kinds of players: the ones using a client somewhat near the official one and the ones that use something that renders what more and more looks like a skynet tactical map in their quest to gain the last possible advantage they can squeeze out of the data delivered by the server - which wouldn't be bad in case these two groups could never interact, but that isn't what's happening.
Q&A wrote:I hear bots are a problem in this game, so why don't you ban them?
We get this question a lot, as well as the related question...
And, also, why don't you ban custom clients while you're at it?
... and the short answer to both those questions is that we can't. Bots and custom clients are both, in the philosophical fundamental of things, only means of generating server input, and as long as the server input they generate is technically legal, there is very little about it that stands out as being obvious and easy targets for anything resembling a "ban". Bots and custom clients are, in short, hard to impossible to meaningfully detect, and the means of detection can usually be circumvented.
DDDsDD999 wrote:I meant that it's basically impossible for them to prevent custom clients
loftar wrote:Lunarius_Haberdash wrote:Maybe I'm missing something, but that sounds like perfectly legitimate combat strategy there. "Wear your opponent down and then beat him when he's exhausted."
That's a legitimate argument, but with the way stamina works, it more or less becomes a purely boolean question of who started out with more of it. I know that's not entirely true and that drinking is still a relevant move and all, but it would arguably be nice, simply, if there were more dimensions to it. I'd generally not mind expanding on the "flight and pursuit" part of combat in general -- the same thing could arguably be said for hunting as well: it would be nice if it weren't simply a matter of who had the marginally higher speed.
I've considered such options as having speed slightly modified by the local slope of the terrain, or introducing some kind of pseudo-momentum into movement, so that navigating the terrain and maneuvering the character is more of a game, but I haven't really found any concrete idea that I feel happy about (and/or that can be somewhat quickly tested without major rewrites).
sMartins wrote:DDDsDD999 wrote:I meant that it's basically impossible for them to prevent custom clients
Nothing is impossible
abt79 wrote:-Ability to drink out of buckets in your hands
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:sMartins wrote:DDDsDD999 wrote:I meant that it's basically impossible for them to prevent custom clients
Nothing is impossibleabt79 wrote:-Ability to drink out of buckets in your hands
You can do it already.
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