einher is lame
but nice work at the other death mechanic
dafels wrote:einher is lame
but nice work at the other death mechanic
Jalpha wrote:I believe in my interpretation of things.
MagicManICT wrote:GamingRAM wrote:So....
The base % retained is reduced from 30% to 15%, but you can make sacrifices to gain back points?
Be glad to write up the math for you if you're interested. It's pretty simple algebra. Most people just aren't familiar with the easy way to do this problem.
GamingRAM wrote:MagicManICT wrote:GamingRAM wrote:So....
The base % retained is reduced from 30% to 15%, but you can make sacrifices to gain back points?
Be glad to write up the math for you if you're interested. It's pretty simple algebra. Most people just aren't familiar with the easy way to do this problem.
If it's in your convenience I would appreciate that. Would be useful for a project I'm working on.
MagicManICT wrote:
Anyone interested in further reading, it's called "summation" or "sigma notation." It's a means of simplifying adding a series of numbers. When it's a regular pattern, such as 1 + 2 + 3 + 4 + ... + x = ?, it can be simplified to x * ( x + 1 ) / 2
For Haven skills, the LP cost of going from 1 to a number x is: x * ( x + 1 ) * 50 - 100
It's * 100 as that's the base multiple you work with. I simplified out the 100 LP cost multiplier and the division by 2. You don't need to pay the first 100 LPs to get a value of 1. Use this to calculate how many LP you spent in a skill and then by the % you get back for your burial (or lack of) on inheriting. You can then solve for x when you know the number of LP you're getting back.
For calculating the amount you'd have lost under the old system, it would have been the difference between what your total skill cost was (x1) and what it is now (x2) or : ( x1 * (x1 + 1) * 50 - x2 * (x2 + 1) * 50
After doing the math, you'd see the returns were actually less than what it was changed to. With the exception of State Funerals, which are less than now.
An example I have 100 UA, that means I spent 50400 LP to get to there. I die. I inherit without being able to bury my body. I get 7560 LP back towards my skill, or 11 UA. (It's 140 LP shy of another point.. not sure if that remainder is saved or dropped or what.)
MagicManICT wrote:How does Einherjer Aspect affect the nidbanes? If not at all, doesn't that make nidbanes almost useless now?
MagicManICT wrote:What I'm saying is if you use Einher to cheese a nidbane, does the nid get affected by it, or is it now like some noob just sent a q1 nid at you? My point is "Is it worth the effort of stockpiling Numen so when someone sends a Nidbane at me, I don't have to ever worry about it, even if they get sent at me continuously."
I'd test this myself but in no position to do so. No ancestors strong enough to make it worth the effort.
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