Ardennesss wrote:Oddity wrote:awful update
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1.00.145
Rolled back loftar's changes to how satiations are displayed. It's a retarded change for literally no reason and I'm not playing his fucking reindeer games.
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jorb wrote:sabinati wrote:and what's the preferred drinking vessel for cider? i am guessing mead is the drinking horn?
also you can drink apple juice but not grape juice, cape please
btw apples don't give enough juice, or apple trees don't give enough apples, to make cider practical.
Mead is horn, yeah Made it the tankard for Cider, actually. Not sure what it should be. Glass?
Will make a tooltip for drinks with all relevant info.
Will look at all those.
pro22 wrote:jorb wrote:sabinati wrote:and what's the preferred drinking vessel for cider? i am guessing mead is the drinking horn?
also you can drink apple juice but not grape juice, cape please
btw apples don't give enough juice, or apple trees don't give enough apples, to make cider practical.
Mead is horn, yeah Made it the tankard for Cider, actually. Not sure what it should be. Glass?
Will make a tooltip for drinks with all relevant info.
Will look at all those.
wooden tankard for cider maybe ?
ichishi wrote:So if 100 units of time to get from 100% to 0% satiety is now 200 units of time, plus scales based on satiety (faster at high satiety, slower at low satiety), does that mean that now to get satiety to 0% from e.g. 25% will take more than 3 times longer?
What is the scaling?
Can someone explain me how this changes "log in every X minutes to eat"?
Seem more like "we ruined satiations to make people eat less, but now lets also penalize them if they eat less".
edit: yea I am filthy casual, I eat until first satiation hit. Now I need to wait at LEAST x2 time to eat again. Would not surprise me if its around x4 for 20% satiation food.
dageir wrote:ichishi wrote:So if 100 units of time to get from 100% to 0% satiety is now 200 units of time, plus scales based on satiety (faster at high satiety, slower at low satiety), does that mean that now to get satiety to 0% from e.g. 25% will take more than 3 times longer?
What is the scaling?
Can someone explain me how this changes "log in every X minutes to eat"?
Seem more like "we ruined satiations to make people eat less, but now lets also penalize them if they eat less".
edit: yea I am filthy casual, I eat until first satiation hit. Now I need to wait at LEAST x2 time to eat again. Would not surprise me if its around x4 for 20% satiation food.
I just eat when I am low energy as the game was meant to be played..
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